Info > Feedback and Suggestions
Permenant Wrecks?
Ccrack:
personally i dont want to see all the maps become junk yards. and since captian phoenix is about you would have to raise the hight limit or we would all be swimming in ship wrecks
Furrymessiah:
We had a conversation in Voice Chat with the Des about persistent wreckage during a test match a few days ago. Suffice it to say, they have been made aware of the suggestion. Whether they follow through on it is another question.
Wazulu :
--- Quote from: Ccrack on February 23, 2013, 12:46:30 am ---personally i dont want to see all the maps become junk yards. and since captian phoenix is about you would have to raise the hight limit or we would all be swimming in ship wrecks
--- End quote ---
I like the ambiguity here- are you saying we'd shoot you down or the countless number of Mars II's would block out the sun? Even if it was the first one, we are nowhere near that good, although don't quote me on that.
kapi:
Obviously it is not the most important thing now, but it would be nice to see it in the game someday. :)
ZiggyPox:
There is another option: wholly designed scrapyard-junkyard maps. We allready have some ruins on the map, but imagine a wide silvery-black basalt canyon on the border of two fighting countries where long time ago great battle had place. Mass of metal is laying on its bottom, bronze and steel, cogs and wires, no natural sand or water to be seen, no one remembers what made the oryginal bottom layer.
No country was brave enought to go back and retrieve those lost resources, only nameless nomads or refugees, junk dealers or ex-pirate merchants in their desperation or hope for profit. Their homes and shops and workshops and bays all dotted on the walls of this canyon in natural or atifical caves, made from parts of fallen ships. Some of them hidden deep in safe of rock, some with proud extensions to maintain bussiness.
Oh, and don't forget about nasty changes in the weather, where ever-gloomy battlefield gets covered in fog in less than seconds, giving your enemy or you a chance to run away from deadly range of seded galeon.
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