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Emergency/Distress Balloons- Pilot tool

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Richard LeMoon:
Balloons go down really fast to a lot of things, and they rebuild very slowly, only to break again due to low health. The only way to combat this is the chute, or impact bumpers once you hit the ground. My thought is to add a new pilot tool that would give you extra time actually floating without your main balloon. Introducing the Distress Balloons.



Clever pilots removed the instant deploy balloon mechanism from mines to keep their own ships from crashing to the ground. They also added beacons to help friendly ships locate them. Each balloon has its own health, and has to be shot down individually before the ship will fall. The pilot has no control over these balloons, so can not rise or fall until their main balloon is repaired. The balloons last for (estimation) 60 seconds, and can not be redeployed until after that time. Push button like tar to prevent accidental deployment. Beacons light up for 10 seconds. Clicking again after deployment reactivates the beacons for another 10 seconds, which will show your ship through clouds. The beacons are too dim to highlight any other ships. Ship movement is severely reduced in all ways except up, which is increased.

An interesting possibility would be to give ships a different number of balloons based on main balloon size. A squid could have two, while a Galleon or Spire could have four. This would give balloon-weak (big target) ships a better counter to balloon poppers.

DJ Logicalia:
This is super cool

+1

Zirilfer:
This is kinda neat, the Moonshine to Drogue Chutes Kerosene perhaps.

Kamoba:
I like this idea a lot, and the huge "IM IN DANGER HELP ME!!!!" Look of the balloon balances itself as it shows the pilot has lost horizontal controls and leaves the ship very vulnerable, but stops rapid drops being so common. :)

GeoRmr:
Wouldn't this just make drogue chute irrelevant?

+10 for visible balloon effect (would they have health and be popable?)

Parachute effect for drogue chute pls?

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