Off-Topic > The Pit
Posts from the future: Nerf needed for Heavy Flamethrower
Kamoba:
Yes its great to use with rubber shielded ammo to do corner bounces on!
The only problem with 5v5 is the match length... Sometimes I just don't have the eight hours needed for the one round... Still think exp should be boosted on 5v5 or else I will never be level 95...
As for grinding co-op for levels, no way! Queue is too long for co op
Carn:
Honestly, just take out that new galleon model, you know the one with 6 heavy guns on each deck? Load it up with the heavy mine and have at em!
Indreams:
Well, that's precisely the problem. Twelve heavy flames? with the increased crew number of fifteen? No amount of chemspray is helping my nerfed fly of a pyramidion.
Kamoba:
10 mines per heavy mine launcher, the 12 heavy gun galleon, 120 heavy mines, give one engineer moonshine-lochnager ammo to make 60 super fast mines with added boom, and the other engineer give him the rubber coated ammo for the wall rebound shots 60 bouncing bombs, give the other two engineers (because the five man crew is such a buff for every ship!) buff pipe chem and as pilot take drogue chute hydro and claw, nothing will get near you, just make sure your ally knows to stay in front of you!
Carn:
though, when everyone does that in the 20 ship free for all mode, it can get pretty lag inducing
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