Off-Topic > The Pit
Posts from the future: Nerf needed for Heavy Flamethrower
Kamoba:
The tear damage on the harpoon gun was buffed too much! I just used a spire to harpoon a squid and the heavy flamer turned him into ashes, that's a kill in two clips!
Could have sped up the process by using the spires other guns, but this is so meta we didn't need it!
ShadedExalt:
Why the hell is nobody mentioning the heavy Hades? The projectile is so big it can hit balloon and hull at the same time, and it destroys all armor in one shot, instantly applies 20 stacks to anything it touches, and does almost the same damage as a heavy flak to perma health!
I mean, Stamina permahull regen, the Double Up perk, and that tool the engineers have that repairs perma help, but you can kill a juggernaut with this thing.
Thoughts on the Jugger's inclusion?
Carn:
Don't even get me started on the homing missiles. The Apollo needs a nerf ASAP.
HamsterIV:
I don't find homing missiles that much of a problem ever since they included the EMP scrambler Pilot tool. Sure it wreaks havoc on the engines but it is such a hard counter to the new laser drone meta that you would be a fool not to take it.
Kamoba:
I just worry about the light saber rip-off models in the sneak peak....
Melee weapons can only mean one thing...
Boarding...
If they bring boarding, that's it I give up! I'll totally rage quit, I don't care if I earn a living off the mlg scene! #saynotoboarding
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