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Need info for Spreadsheet: Weapon + Engine Health
Wundsalz:
Awesome work, Ightrril! the calculation sheet is amazing in particular.
can you elaborate on what "Including Repairs (Very much WIP)" means? Currently selecting tools doesn't do anything.
also I'd really like to see this:
--- Quote from: VooDooZ on January 23, 2015, 01:11:45 am ----#of shots to destroy a particular component assuming only splash damage hits
--- End quote ---
May I link your document in my gunnery guide , Ightrril?
Kamoba:
--- Quote from: Wundsalz on January 23, 2015, 08:35:47 am ---Awesome work, Ightrril! the calculation sheet is amazing in particular.
can you elaborate on what "Including Repairs (Very much WIP)" means? Currently selecting tools doesn't do anything.
also I'd really like to see this:
--- Quote from: VooDooZ on January 23, 2015, 01:11:45 am ----#of shots to destroy a particular component assuming only splash damage hits
--- End quote ---
May I link your document in my gunnery guide , Ightrril?
--- End quote ---
Later I'll take Silverst or Ightrll into practice mode and get a count on splash damage till componants destroyed I'll let you know when we do it if you want to join Wundalz. Voodoo you can join too (my steam name is TT Kamoba)
Wundsalz:
--- Quote from: Kamoba on January 23, 2015, 08:47:37 am ---Later I'll take Silverst or Ightrll into practice mode and get a count on splash damage till componants destroyed I'll let you know when we do it if you want to join Wundalz. Voodoo you can join too (my steam name is TT Kamoba)
--- End quote ---
Thanks, but I'll pass. Actually, can't you just calculate it?
Interesting fact regarding AoE damage: 100%secondary damage is dealt in a radius of .5*AoE-radius. from .5*AoE-radius to AoE-radius the secondary damage dealt to the components within the area decays lineary to 20%secondary damage. Source: https://gunsoficarus.com/community/forum/index.php/topic,3461.msg61153.html#msg61153
Also your damage calculation in the "Calculation page"-sheet is flawed. Ammo damage modifiers and the buff modifier are added, not multiplied. Source: https://gunsoficarus.com/community/forum/index.php/topic,4389.0.html
Another note regarding the document: currently anyone with that links seems to be able to edit it. You probably want to change that.
Kamoba:
Thanks for the tips on calculation, still will do the practical test because why not :)
ZnC:
--- Quote from: VooDooZ on January 23, 2015, 01:11:45 am ---quick question: How much HP do light, heavy weapons and Engines have? i can't find it for the life of me on the wiki. Also, how much damage does fire do per second? And what are the debuffs to a weapon on fire?
--- End quote ---
Thumbs up for studying and understanding game mechanics! I've spent a lot of time doing this as a gunner since I've started playing and have a folder of GOIO spreadsheets. One information that has never been clear are the exact AoE radius of all weapons.
Also, to answer your fire question, not many people know this but I'll just share it:
First fire stack does 10 damage per second. Additional fire stack adds 2 damage per second. All fire stacks are affected by damage multipliers.
Best of luck on your spreadsheets!
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