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Pyramidion needs more love?
HamsterIV:
A lot of newer players people did not know the Pyra pre Mass update (1.2 I think). That ship was a beast. It could use helium and cute vent to dodge hwacha fire from medium range. It also turned much faster than the current iteration. Also this was before the flack arming time when gat/flack was a thing. If you were good enough and could spare your main engineer you could get a gat/flack/gat trifecta. The mass update was one of the biggest pyra nerfs IMO and is probably the reason why you see some of the older players favoring junkers.
As for ramming, it is more a situational thing than a ship thing. I have seen spires and squids ram successfully and seen pyras fail. A captains job is to chauffeur his crew to a position in the battle field where they can do the most damage to the enemy with the guns. Ramming should be done in very specific situations. Too many novice pilots ram to make themselves feel like they have accomplished something instead of trusting their crew to deal dammage.
Squidslinger Gilder:
I'm actually against nerfing this. Because frankly, the current Pyra is a far cry from the classic Pyra. We've lost a lot of players who just loved the Pyra to death not because of it's meta but because it was their favorite ship. All because people complained it was OP.
It was never OP, people were just too stupid to figure out how to fly against it. But this problem was brought forward even greater with 1.2. When 1.2 hit and turned the game from fun into molasses, the Pyra became all powerful because none of the other ships could do anything or counter it. With all the counters gone, the Pyra could not be equaled and it became OP overnight.
Then it has been a year of Muse constantly nerfing the Pyra to this point when they are finally buffing the ships which used to counter the Pyra. I guarantee you this that if the nerfs go through on the Pyra, you'll all be screaming it needs a buff because every ship will be outclassing it.
If the ship is going to be a lawn dart, keep it that way! If its going to be weak and squishy, give it a turnrate buff. Muse has gotten themselves in this routine of nerfing everything because frankly, people are idiots and dammit Muse is too kind! They see a good pilot and yell, "NERF THAT SHIP!" They don't stop and think that maybe it would be better to buff or adjust other ships to counter. Or that it isn't the ship but the pilot behind it. This is again why 1.1 was the best version of this game. Everything had counters and weak vessels could become godlike in the hands of skilled pilots. Then the game turned into an endless nerffest for a year and now we've got boring metas and even more boring disable metas.
Indreams:
I think the weak vessels are still powerful in hands of experienced players.
Squid is supposed to be pretty bad, but I've played several matches where I couldn't even scratch them.
And I think the counter to pyres changed from squids and spires to junkers and mobulas, who can often maneuver to the blind side and deal massive light-gun damage.
--- Quote from: Gilder Unfettered on January 23, 2015, 06:05:00 pm ---If the ship is going to be a lawn dart, keep it that way!
--- End quote ---
YES! I was trying really hard to figure out how to say that.
I used to turn pyra in neutral, aim for the enemy ship, pop moonshine for a massive speed build up, cruise on kero, and rocket towards an enemy.
If they were smart, they would dodge and we would have a fair challenge to take on. If they were unaware, we would shoot through them like a missile.
Tactic revolved around my piloting skills, my main engineers ability to give me all the engines, my artemis gunner's ability to disable enemy engines/guns, and my gatling engineer's ability to strip hull very very quickly.
One could make the argument that rams are supposed to be situational. They wouldn't be wrong. But I think they've taken out a big chunk of the game/fun when tactics involving a ram are no longer valid.
When I play on a Pyramidion (I rarely pilot it now), I find that the armor is good for half a ram and maneuverability is bad to commit to a battle.
Saull:
I sorta feel the nerf is less for balance and more to just flat out discourage its overuse. Though, While it's really common to hear more experienced players speak less of a pyras attribute, the pyra is still the go to ship in the eyes of newer crew. (So I suppose it's more for balance from that perspective) With that in mind I don't think the pyra needs any straight nerfs but I wouldn't mind a rebalance. I think the change is going to be to hull right? That'd make it a bit more vulnerable to longer range explosives that do less dmg like the arty. A straight charge maybe more difficult but if the health nerf comes with a mobility or acceleration buff I wouldn't mind too much
Indreams:
I need to add to my previous post.
Thinking of it, that Ram, Artemis, Gatling build's effectiveness was probably exaggerated. It was one of my first original builds. It stomped many pub matches until a certain nerf (I think it was the armor) made me quit it.
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