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Incendiary Rounds

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BlackenedPies:
I guess I should have clarified: don't shoot incendiary at an unbroken balloon because it'll break anyways and you're losing dps. Incendiary on the heavy carro is only really useful if you see them miss a chem on armor and components. It's a big if

Indreams:
I'm pretty sure that flak puts more than 1 stack of fire on a component.
It really shouldn't, but I've had 3+ fires definitely from a heavy flak.

@Exterminator
When I engineer, I find that any heavy flak shots (even with charged rounds) are one mallet hit on a component (with the rare exception of lochnagar). But incendiary heavy flak shots are at least a chemspray and a mallet. I think Incendiary gives a gun with our disable potentials a slight disable potential.


I wish we could mix ammo types. Imagine greased-incendiary mortars. So much fire everywhere.

Koali:
GREASENDIARY GAT INCOMING

Might as well call it the Beehive or Hornet Storm.

EDIT: Muse, make it a thing!

BlackenedPies:
I think the fire chance and the amount of fires are both relative to the amount of explosive damage. So using charged boosts the damage and fires. It's usually best to assume that they have a new chem before taking damage, so you want to do max dps. You need to break armor asap.

The advantage of incendiary is the reduced arm range, allowing you to do full damage at a closer range. This also makes it difficult to land shots at longer ranges. In arm time it rivals the dps of buffed charged.

Extirminator:

--- Quote from: Indreams on February 17, 2015, 06:50:42 am ---I'm pretty sure that flak puts more than 1 stack of fire on a component.
It really shouldn't, but I've had 3+ fires definitely from a heavy flak.

--- End quote ---

oh absolutely, it has a chance of 20% to ignite 4 stacks of fire on aoe hit. But everything I was talking about there was average fire stacks since you can't assume anything else with this ammo type. you can get 20 stacks of fire, and you can get 0 stacks of fire. But most commonly, and accumulating over time of testing, it would produce 2 fires per clip and 0.295 fires per second on average upon aoe hit(incendiary).

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