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Incendiary Rounds
BlackenedPies:
I generally assume they're chem sprayed. For me the increased fire chance doesn't outweigh the dps and range reduction. I prefer lesmok burst or heatsink.
The fire stacks on components is useful, but the range reduction is the biggest factor for me. When using a flak I expect them to be quite far away. I'm not worried if I get a few fire stacks on stuff and tell my crew to keep shooting until the opponent is sufficiently overwhelmed or destroyed. A banshee is a lot more scary.
The only non armtime weapon I see it having any use on is the heavy carro. The problem with incendiary is that the fire chance is too low and the dps reduction too high to use on most weapons. Experienced crews won't worry about a few fires. It could be refreshing to play with incendiary, but I don't see it as very useful. Incendiary is the weakest ammo and I'd support a reasonable buff.
Gambrill:
Incendiary is my main ammo choice. More fire = more fun. adding fire to any damage you do causes engineer to repair out of sync due to the fact they may need to stay and put out a fire before repairing or vice versa as to leave it to repair another peice of equipment would cause the first peice to break.
ZnC:
--- Quote from: Gambrill on February 16, 2015, 06:00:39 am ---Incendiary is my main ammo choice.
--- End quote ---
Even as a gunner, I was surprized when I read that. :)
Ammo choices should always complement what the gun does; the problem with incendiary is the significantly reduced range, rate of fire AND clip size. This is why I would only ever use it for the Carronades, only they can throw out enough fire stacks to offset the negative effects.
These are the viable situations I can think of for incendiary:
Incendiary Heavy Carronade vs Junker, Mobula, Galleon
Incendiary Light Carronade vs Junker, Mobula
Edit: I failed to mention an exception, you can use them for reduced arming range on the Mine Launcher too
Ayetach:
--- Quote from: ZanC on February 16, 2015, 07:22:10 am ---Edit: I failed to mention an exception, you can use them for reduced arming range on the Mine Launcher too
--- End quote ---
Don`t forget its uses on Lumberjacks and Flak guns (dependant ofc on how the captain assorts the ship loadout!)
Indreams:
I just had a thought.
4v4s, or Crazy King,
Flak Fish Build.
One Pilot - Kero, claw, drogue chute - Move and stabilize.
One Buffgi - Spanner, Mallet, Buff - Buff flak.
One Maingi - Spanner, Mallet, Chem - lots of chem.
One Amazing Gunner (you) - on heavy flak, with Incendiary.
Incendiary Flak, at a good range, can put fire on four/three heavy Galleon guns, put fire on an entire pyra, put much fire on a junker, etc. etc.
Incendiary Buff Flak Fish with amazing gunner would make a hell of a sniper support/kill ship. Use Incendiary to enable disables. Use other ammos to kill. Would work great (better than flak spires) on crazy kings.
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