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Any advice for an experienced newbie?

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Indreams:
Microphone - that wins most games at newbie level.

Aim - Almost everybody knows that you can aim for and disable components of enemy ship, but its something else to actually do it. Don't aim at the ship, aim for specific components.

Metabuilds - Metamidion, Carrotmidion, Blenderfish, Hwachafish, and Hwacha-Galleon are few of the many builds that are pretty common in the game now. If you are returning, you might want to read up on these, or figure out how they work. eight out of ten, you will be crewing one of these ships.

ShadedExalt:
Carrotmidion?  Is that dual carro Pyra?  I prefer Carro/Flame...

Replaceable:
Carrot. Carronade/Artemis

nanoduckling:
Depends on how many of you there are. If there are less than or equal to three of you then I'd be happy to give you a few lessons, if I'm online it is around 7-10pm Eastern most days at the mo, just add me and send me a PM. Honestly, there likely worse players than you who have graduated from novice matches because they actively continue to make mistakes when warned otherwise (the other day I had a level 11 captain bring a pyra with double flak front even though he had been told it was ineffective and why it was ineffective). If you are prepared to listen you will probably start outclassing other players pretty quickly.

Make sure you understand the material in the tutorials. If you are not confident then leaving piloting until you understand the other roles. Consider serving on ships with well defined roles (for example a blenderfish (heavy carronade on the front of a goldfish) typically is run in pub matches with a gunner using heavy clip, charged / loch / incendiary and heatsink who shoots the balloon, a left engineer on the left gun, balloon and main engine and a right engineer on hull, right gun and turning engines. Avoid ships that require distributed roles like the squid to begin with. I would also avoid the Spire because your instincts are likely to lead you astray (spires need to shoot and kill fast and knowing when to repair on a spire is difficult). I strongly suggest you accept the loadouts your captain sends should they send them, but feel free to ask why a particular loadout (the fact you are asking will tell your captain you don't fully understand your role for a start).

Other options including searching the forum for guides on different ships. There are pages and pages here on how to operate things like a metamidion or metajunker, how to crew each ship and what each ammo type and tool is for. Bottom line though, you will need practical experience to get good, reading and thinking can only supplement the instincts and skills you build actually playing.

Remember that teaching can be an imposition and some folks may be looking to just play rather than educate. Some folks can be asses about this, but they wont be great teachers anyway. You are probably best of respecting these players wishes. Some players are happy to teach and suggest but aren't very good at it / lack patience. Just like you are looking to get better at the game by playing it they are looking to get better at explaining things by doing so, I'd have a little empathy if you've found yourself an instructor who happens to suck.

Zhunk Light-Cloud:

--- Quote from: Imagine on January 13, 2015, 03:01:56 am ---Find a match with some higher level players, and ask them.

No seriously, if you're willing to learn, to ask and actually listen to what they say, most are extremely willing to teach. Some will not, sure, some might not have the time or want to teach at that given time, but for the most part? You'll learn more from then that you would just playing the game.

--- End quote ---

I think that's the best tip out there.
I've started playing about a month ago and major part of understanding and learning the game was from asking questions experienced sky-sailors.
As Imagine said, most of them are willing... I would even say "eager" to help and teach.
Don't be shy and just ask questions!

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