Main > Gameplay
Replays and Post-Game Statistics?
macmacnick:
Replays? In UNITY? HAH, FAT CHANCE! (I mean, literally. And also muse ain't a multi-million dollar game studio with tons of extra money to throw at the servers to allow for extra storage.)
Kamoba:
Mac, that is very true!
Fortunately we have great streamers and close knit community who will be willing to help!
#gottalovethemlgproscene!
Il Mostro:
Replays don't need to be stored on a server. I would love to be able to save the replay at the end of a game on my local disk, then just be able to load it and watch it in spectator interface.
It would allow to:
1. Improve your gameplay by watching it and realizing what mistakes you made.
2. Create videos to post on youtube that don't have just one POV without having everyone playing record the thing at the same time (while also having one or two guys to spectate the match just to record it). So yeah, it would make my life (and other guys' life who are interested in popularizing the game) a whole lot easier.
Also think competitive players would benefit a lot from replays.
One thing that requires some thought is: do you also record the in-game speech for every player in a replay? I think it would be interesting ...
When asked MUSE about this in a dev fireside chat, they said that unity doesn't support replays at the moment, but it might happen in the future, in which case they would take the time to implement replays into the game.
ZnC:
--- Quote from: Il Mostro on February 04, 2015, 09:09:44 am ---Replays don't need to be stored on a server. I would love to be able to save the replay at the end of a game on my local disk, then just be able to load it and watch it in spectator interface.
It would allow to:
1. Improve your gameplay by watching it and realizing what mistakes you made.
2. Create videos to post on youtube that don't have just one POV without having everyone playing record the thing at the same time (while also having one or two guys to spectate the match just to record it). So yeah, it would make my life (and other guys' life who are interested in popularizing the game) a whole lot easier.
Also think competitive players would benefit a lot from replays.
One thing that requires some thought is: do you also record the in-game speech for every player in a replay? I think it would be interesting ...
When asked MUSE about this in a dev fireside chat, they said that unity doesn't support replays at the moment, but it might happen in the future, in which case they would take the time to implement replays into the game.
--- End quote ---
I second everything you just said. Watching your own games helps a lot, especially competitive teams. And also about what the devs said in the Fireside chat - they are keen to implement it when Unity supports the feature.
Navigation
[0] Message Index
[*] Previous page
Go to full version