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Mercs

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Queso:
But that's just the problem. It's counter is A) Counter sniping B) a highly specific squid build.

Pickle:
Depends how many dual-sniper Pyras you're up against on Dune.

I'll wager that against two sniper-Pyras, a single brawler-sniper Pyra with a Squid as spotter darting in and out the wreckage could do quite well from a position hidden behind clouds in a long drawn out game.  The options the opposing pair of snipers are left with are coming in to a close and facing the flak-chain brawler front armament with a harassing Squid dashing around them at the same time, or splitting up so that they can spot for each other.

Moriarty:
4 mercs (two pyra's) on something like dunes is a nightmare. i mean you can try to close but they'll prolly get a kill if they target the same ship then its  2v1 and you've got some disadvantageous spawning happening.

RearAdmiralZill:
I think dunes needs moving clouds. I dont think its an issue with the gun so much as the map. But ill leave that for thought and get on with mercs.

You really have only two options with merc sniping pyra's. Close extremely quickly or out-snipe them. People who run those builds usually find a nice open area and sit. Staying low will present them a harder shot around your balloon as you charge in. If you can make them split up their fire, thats a big boon to you. Once youre in close the mercs get real useless due to the arcs, so avoid their backup guns and there you have it.

Connor Mc.:

--- Quote from: Moriarty on April 03, 2013, 08:27:08 am ---4 mercs (two pyra's) on something like dunes is a nightmare. i mean you can try to close but they'll prolly get a kill if they target the same ship then its  2v1 and you've got some disadvantageous spawning happening.

--- End quote ---

Yeah that's where I was, and the Pyra just kept backing up and taking out my forward gun (Goldfish).

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