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Ability to KO crew members
Arturo Sanchez:
Just a random thought.
After looking at this stamina thing.
What would happen if you get shot and like jumping off the ship you blackout and respawn? (suffice to say flamers don't count).
Dat merc shot that knocks out the pilot for like 5 seconds. Maybe even put it into a special kind of ammo as opposed to a whole new blanket mechanic.
Like concussion ammo. Less dmg on ship by like half (range too?) but has ability to KO crew.
hell it could either be an ammo that mimic loch in nature where it gives only 1 shot (but no gun dmg on shot) or maybe it could be an extra attribute of loch.
ShadedExalt:
No. Getting shot would happen to EVERYONE with a single Hwacha barrage on most ships.
Arturo Sanchez:
--- Quote from: ShadedExalt on January 01, 2015, 08:21:52 pm ---No. Getting shot would happen to EVERYONE with a single Hwacha barrage on most ships.
--- End quote ---
I amended my post to consider that. but meh just a random amusing thought.
obliviondoll:
Many game theory articles I've read deal with player agency. Simply put, taking control from a player is something that should be done in a very limited way and only for significant mistakes.
In GoIO, players only have 2 scenarios in which they lose control of their character during normal gameplay:
1. Your ship is destroyed. This is a relatively rare event and can usually be considered a significant failure by your ship's crew. If not a failure, it was a planned and expected trade of your ship for an enemy (or enemies plural), in which case the downtime is in a way still controlled by the players.
2. You fell off your ship. Once a player understands the game, this is extremely rare. If it happens unexpectedly, it's a signficant failure, and even then it's not a severe punishment, with near-instant respawning back on board the ship.
Adding a third - particularly one that isn't able to be directly influenced by the target player - seems to me like it would probably be a bad idea.
Arturo Sanchez:
lol I'm an experienced player and I still fall off the ship.
When a ship turns, the ground that use to be there has pivoted, so sometimes I misstep and fall off. Plus seeing as ur actually on the ship, especially at the front. Your only reference for when the ship turns is the assets round you as opposed to the ship itself visibly turning.
and to counter that point-that theory would only apply if guns didn't have a level of tactical thinking behind it. Like shooting down guns and engines, balloons as well as hull.
As opposed to a traditional dog fight game where getting hit directly depletes your ship's hp. Guns of Icarus is not a simple dps war as you would illustrate with point 1.
You are streamlining a complex game philosophy. I don't know what level of education you are, but at a certain level, merely referencing knowledge as opposed to applying them is a no go in acedemia. And its really a none talking point as is and frankly quite unbecoming.
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