Info > Feedback and Suggestions
Spawn System Rules
HamsterIV:
Most 3v3 death matches I have played end up pretty one sided. Usually the team that makes the first two kills can generally carry the match since the other side has a hard time regrouping. It is possible for a ship to escape a 2v1 encounter by running under the guns of an ally, but it is almost impossible to last against a 3v1 long enough to do anything meaningful.
So I propose a tweak to the spawning system that will help the team who lost the initial engagement regroup:
When a ship is about to respawn it checks the location of its team mates relative to the enemy ships. If all friendly ships are less than 900 meters from the enemy the ship is spawned at the furthest corner of the map from the main action. If there is one or more friendly ships further than 900 meters from the closest enemy the dead ship is spawned at the closest point to that friendly ship while still outside the 900 meter exclusion zone.
Hopefully this will lead to the first death putting the respawned ship out of the line of fire and while they are chugging back to the action the other ships that die will join it until the action can restart. Also any ship that manages to break away from the fight can expect to have their dead friends respawn close to them, instead of on the other side of the map.
Pickle:
+1
I had to read through it a couple of times, but I think you've covered every concern I had on first reading. It all makes sense.
HamsterIV:
It is just a suggestion. I am sure awkm will play with the logic and math until it feels right, but as it stands random respawns hurt the loosing team more than the winning team.
All Systems Go:
I like this idea.
Mattilald Anguisad:
3v3 do often have spawn problems, but if you get caought in 3v1 there is nothing you or any spawn system can do.
The sawn points have to be pre-defined. Problem snot the distance, but the fact that sometimes 2 ships from sthe same team spawn on the opposite corners of the map, and that's the issue.
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