Info > Feedback and Suggestions
Remove bridges in water hazard
Dutch Vanya:
Aren't you reaching when it comes to finding issues with this game? there are many more prominent issues that should be fixed.
Wundsalz:
Regarding 1: I consider the bridges to be among the most interesting entities on waterhazard as a lot of stuff can be done with them. Stating the spikes were "superior" is just silly as the bridges allow qualitatively different maneuvers compared to rock cover. E.g. It's possible to shield a junkers or mobulas balloon with the bridges while pointing your guns to a huge open space. You can use them to move from spike to spike with decent cover. They can be used to shake enemies, etc. There are many ways to integrate the bridges into your tactical positioning. If "trapping urself in a cage of easily breakable bridges" really is the only thing you can use them for, feel free to keep a safe distance yourself, but please don't try to dull down the map for all of us.
Regarding 2: So far I've assumed you mentioned this argument as some sort of joke. I think it to be utterly ridiculous and would be really suprised if loading the bridge model would take longer than a couple of ms. If the ammount of entities in water hazard really was problematic (something you are not able to tell) I'd suggest to get rid of a couple of houses in the north western village instead. A region I've not had a single encounter in yet after more than 5000 matches played.
Indreams:
So, as I do, I went testing Water Hazard.
After a few games on it, I can say two things.
First, things load slower on Water Hazard than other maps. It takes about a full second longer (on my PC) to render things in Water Hazard compare to other maps.
Second, the bridge is a little glitchy. Sometimes, the textures missing. Sometimes, they look like rainbows. Sometimes, they are jagged triangles.
But my conclusion is that none of these are game breaking. First few seconds, and sometimes few minutes, in GOIO is introductions and strategies; longer load time isn't a significant deal. Bridges are glitchy, but that makes it something to be fixed, not removed.
I for one find the bridges and structures in Water Hazard aesthetically pleasing. Others seem to find tactical use in them. Bridges should not be removed in Water Hazard.
Queso:
Water Hazard is definitely one of the higher budget maps in the game. The bridges by themselves aren't going to change load times too crazily though.
Indreams:
Btw, what about Canyon? Its a map that takes just as long to render, and I met some people who have had trouble playing on it. Given its complexity, I imagine its about as expensive as Hazard.
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