Main > Gameplay
Weapon Ratings: From Golden to Garbage
Ightrril:
Certainly. It's similar to a flare, not really something you want for the direct damage output (ignoring the 10 stacks of fire per shot of course) although it is still useful in some cases. Who doesn't enjoy having a harpoon connecting to an enemy ship anyway? I'm sure it has a possible use in hunting for food, or even stealing supplies straight off the deck on a merchant ship (now that'd be fun).
HamsterIV:
--- Quote from: seriouschess on January 20, 2015, 12:46:32 am ---
Beacon Flare Gun: Once again, a useful utility. I have seen it turn the tactical situation of games by revealing a target or denying a squidfish a flanking opportunity. Is it a weapon? Some say it is. I have yet to see 2 mounted in front of a pyramiridion though.
--- End quote ---
With the absurd turn arc of the flare gun there would be no need to front mount them on a pyra. I often see them doubled up on the side mounts of a pyra for two reasons. 1) the AI won't touch them so it forces the AI to stay on the front guns. 2) With the wide turn arc the main engineer can get involved in the fight without the pilot having to offset the target much.
The flare gun is the weapon of a main engineer. It can dump its clip quickly, doesn't need any specialty ammo, can engage in a wide arc, and turns quickly. A good main engineer can get off two flares in the space of a mallet cool down. It lacks the DPS to be the main killing power of a ship, but can add an extra 10% lethality to a ship for next to no cost.
Once I killed a ship with nothing but flare guns. A newbie junker thought they had the drop on a pyramiddion I was main engine on, since we were busy murdering his team mate. Before the Junker got into gat range I put two flares on his balloon and two flares on his hull. I then went to tank the hull. About 30 seconds later the captain asked "where did that junker go?" Nobody knew, but we had an extra kill. Also nobody reported firing on it except me with the flare guns.
GeoRmr:
Flare
>
Hades, Heavy Carronade, Lumberjack, Mines
>
Banshee, Gattling, Mercury, Mortar
>
Artemis, Light Carronade, Heavy Flak, Hwacha
>
Harpoon, Flamer, Light Flak
Schwalbe:
--- Quote from: HamsterIV on January 20, 2015, 12:12:47 pm ---
Once I killed a ship with nothing but flare guns. A newbie junker thought they had the drop on a pyramiddion I was main engine on, since we were busy murdering his team mate. Before the Junker got into gat range I put two flares on his balloon and two flares on his hull. I then went to tank the hull. About 30 seconds later the captain asked "where did that junker go?" Nobody knew, but we had an extra kill. Also nobody reported firing on it except me with the flare guns.
--- End quote ---
That's a hell of a cool story. :D
But on the other hand those guys on junker must've been idiots not to take anything to prevent such thing to happen.
On the other hand - if you broken junkers hull and balloon at around the same time, it's possible that it just got enough speed to hit the ground with crucial parts down, and hence - he died, as junker has lowest permahull.
Still - nice. ^^
HamsterIV:
I did say they were newbies. I think we won 5-0. The interesting part about flares is how non threatening they are. No big explosions or fancy particles, they don't even move that fast. I think the Junker was trying to line up a trifecta so all hands were at guns and didn't realize what was happening until they were already on the ground.
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