Info > Feedback and Suggestions
Practice Mode Improvement
Schwalbe:
I would personally change the distance of spawning dummies. I mean - they are always spawning so close. Why not give a choice of distance from your ship to spawn a dummy? So you don't waste 10 minutes to fly away when you want, let's say, practice shooting merc from 2 km afar...
Hoja Lateralus:
Of course I agree with everything you said. Many of those have already been asked many times and Devs were always like "Yeah, yeah, we're gonna do it someday. We swear! .... but not now"
So to sum up, what are we asking for here:
- More maps in Practice Mode
- Better tutorials (maybe connected to/ blended in Practice Mode) especially regarding piloting ship and handling ammo.
- Make novice matches more freedom for trial and error learning but also many hints (I guess).
Personally I think that an absolute minimum in Practice Mode should be 1 map of each type, meaning 1 Deathmatch, 1 King of the Hill and 1 Crazy King. Oh, and tutorial for game modes as well.
I guess you can write an e-mail if you feel like it, maybe in some time they'll break and listen.
Crafeksterty:
A better tutorial imo is not going to help much.
Instead, we need to contribute to someway of making the game more learnable.
I keep thinking a tutorial video that shows what is going on in the most chaotic times.
Something that teaches the player but at the same time makes the player want to play the game, and by that sense something from us. I know i dont have the video making abilities yett.
Indreams:
Yea, better tutorials and practice mode. Thumbs up.
I'm hoping that when co-op comes in, some of its easier missions(?) can be used as a practice ground.
If any of you play League of Legends, they have a really good tutorial. It puts the player in a match against AI and teaches them most of the game mechanics of MOBA. We could use that and that can happen with co-op.
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