Info > Feedback and Suggestions
Altitude based, vertical map
Kamoba:
--- Quote from: Lieutenant Noir on January 19, 2015, 06:27:39 am ---I would be down for some vertical maps, but my initial problem with this is with the piloting blind spots.
Unfortunately most ships in the game have the entire ship below and the balloon up, thus when piloting it can be hard to judge where the enemy is if they're below or above your ship. Of course I love challenges but in this scenario your ship would go down very quickly without good crew and so a map like this would become niche very quickly.
Also most of the guns in this game have much better horizontal arcs than vertical arcs. The first ship to reach the bottom and pull up their 65 degree lumberjacks would have free reign to drop ships down into the pit.
Still willing to see what might happen though.
--- End quote ---
The risk versus reward of dropping blind to get lower faster, knowing if you hit an obstacle you'll crash or be blown up by the enemy, dropping double mine launcher pyramidions would dominate though, the ability to see below the nose and the spawn point has a peep hole too!
As for everyone mentioning caves, I beg to bring up the argument on not caves, Mines!
http://www.weirdomatic.com/biggest-diamond-mine.html
Imagine years of mining to make some of the huge leviathans' we play around, I think it'd me more legitimate of a vertical map to be a complex mine an opening to the sky which would be map roof. :)
Bronzium:
--- Quote from: Kamoba on January 19, 2015, 10:58:52 am ---
--- Quote from: Lieutenant Noir on January 19, 2015, 06:27:39 am ---I would be down for some vertical maps, but my initial problem with this is with the piloting blind spots.
Unfortunately most ships in the game have the entire ship below and the balloon up, thus when piloting it can be hard to judge where the enemy is if they're below or above your ship. Of course I love challenges but in this scenario your ship would go down very quickly without good crew and so a map like this would become niche very quickly.
Also most of the guns in this game have much better horizontal arcs than vertical arcs. The first ship to reach the bottom and pull up their 65 degree lumberjacks would have free reign to drop ships down into the pit.
Still willing to see what might happen though.
--- End quote ---
The risk versus reward of dropping blind to get lower faster, knowing if you hit an obstacle you'll crash or be blown up by the enemy, dropping double mine launcher pyramidions would dominate though, the ability to see below the nose and the spawn point has a peep hole too!
As for everyone mentioning caves, I beg to bring up the argument on not caves, Mines!
http://www.weirdomatic.com/biggest-diamond-mine.html
Imagine years of mining to make some of the huge leviathans' we play around, I think it'd me more legitimate of a vertical map to be a complex mine an opening to the sky which would be map roof. :)
--- End quote ---
Salute.
This is exactly what I was initially thinking with the whole vertical map idea (with some jutted out objects of perhaps previous mining tools?) The cave thing would be cool though, imagine you suddenly fly into a dead end, turn around, and see the enemy right behind you, sensing it was an ambush all along. Mmmmm, the fun to be had with such tactics. :P
Lieutenant Noir:
That being said, Imagine a map that takes place here
http://en.wikipedia.org/wiki/Cave_of_the_Crystals
It could be like a giant mineral deposit located deep in the mines of Red Sepulcher
Kamoba:
--- Quote from: Bronzium on January 19, 2015, 03:44:15 pm ---
--- Quote from: Kamoba on January 19, 2015, 10:58:52 am ---
--- Quote from: Lieutenant Noir on January 19, 2015, 06:27:39 am ---I would be down for some vertical maps, but my initial problem with this is with the piloting blind spots.
Unfortunately most ships in the game have the entire ship below and the balloon up, thus when piloting it can be hard to judge where the enemy is if they're below or above your ship. Of course I love challenges but in this scenario your ship would go down very quickly without good crew and so a map like this would become niche very quickly.
Also most of the guns in this game have much better horizontal arcs than vertical arcs. The first ship to reach the bottom and pull up their 65 degree lumberjacks would have free reign to drop ships down into the pit.
Still willing to see what might happen though.
--- End quote ---
The risk versus reward of dropping blind to get lower faster, knowing if you hit an obstacle you'll crash or be blown up by the enemy, dropping double mine launcher pyramidions would dominate though, the ability to see below the nose and the spawn point has a peep hole too!
As for everyone mentioning caves, I beg to bring up the argument on not caves, Mines!
http://www.weirdomatic.com/biggest-diamond-mine.html
Imagine years of mining to make some of the huge leviathans' we play around, I think it'd me more legitimate of a vertical map to be a complex mine an opening to the sky which would be map roof. :)
--- End quote ---
Salute.
This is exactly what I was initially thinking with the whole vertical map idea (with some jutted out objects of perhaps previous mining tools?) The cave thing would be cool though, imagine you suddenly fly into a dead end, turn around, and see the enemy right behind you, sensing it was an ambush all along. Mmmmm, the fun to be had with such tactics. :P
--- End quote ---
Support beams, giant (broken) elevators for hauling ore up to the surface lots of things to do with mines, like fill them with mines!
Indreams:
--- Quote from: Lieutenant Noir on January 20, 2015, 03:14:07 am ---That being said, Imagine a map that takes place here
http://en.wikipedia.org/wiki/Cave_of_the_Crystals
It could be like a giant mineral deposit located deep in the mines of Red Sepulcher
--- End quote ---
You know it's supposed to be 58 degrees C (for our american friends, 136 degrees F) and 90 to 99 percent humid there, right?
I mean we are fine, being able to tank flames, rockets, bullets, and explosions without taking any damage, but think of the ship.
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