Community > The Signal Tower
Guns Of Icarus Online Q&A Stream
Pickle:
Helmic - the important thing to remember is that *this* Kickstarter project is unlikely to deliver Adventure Mode. The first stretch target that even resembles a complete AM is $500,000. Up until that point it's 50-shades of PvE and Co-Op. Personally I don't have a problem with that, and the small print is writ large in big fonts. I've backed it, knowing the difference between what's possible and what's likely. My interpretation is that going the Indie route may mean that Muse will require at least one more funding injection before full AM is achieved (after this KS appeal) - that could be from a conventional publisher seeing something they like, or another crowd-funding appeal, or a VC providing a funding package until release.
Helmic:
Woahwoahwoahwoahwoah. I specifically put down money expecting Adventure Mode. Complete Edition adventure mode at that. I don't want 50 shades of PvE and co-op, that's not what I paid in advance for. I'm PRETTY certain they intend on going full Adventure Mode with this Kickstarter, if not I'm pulling my pledge. There's nothing in that Kickstarter page that led me to believe I wouldn't get Adventure Mode. Now, if they miss their funding goal, no money's taken from me, so I'm going to guess you're referring to that.
I'm going to assume you're misreading something and that Muse is actually sane, and that the previous Kickstarter was an honest misunderstanding that they're working to make right (at least until I can get an answer from a dev).
Squash:
Helmic, take a breath. Go look at the kickstarter, it tells you what you get at each donation increment, I think they're all intervals of 100k.
Helmic:
Yeah, the promise is still Adventure Mode. I don't expect to be paying again for the Economic expansion should that goal be met at a later date. Rereading the original Kickstarter, it does seem like they failed to provide a promised feature, and various Muse posts recognize that it was their bad. My original question was about how they're handling that.
I understand you guys are trying to be helpful but I really think this is something only the Muse team or those that have requested a refund or some other solution can answer.
EDIT: From the Muse Kickstarter comments, by Muse: "If we can't raise that as part of this Kickstarter, you will get a Season Pass to all the DLC we will release along the way to Adventure Mode feature complete. You will still get Adventure Mode at some point, it just won't be in one big DLC as we'd like it to. That's just how we have to structure it being indie devs." So yes, heart attack over, you're definitely getting what's been promised to you.
Pickle:
Muse have been very open about the project, at least this time - I wasn't around for the first KS project, so can't comment. The funding goals are very clear about what is likely to be delivered at each tier of stretch funding. Whether everyone that's backing it fully understands that or not is something else, there is a risk that some people are just reading "Adventure Mode" and seeing the $100,000 funding target and not realising that one does not equal the other.
Looking at some of the updates posted, they already working on elements of stretch funding goals, e.g. the town building models. I don't think many of the early adopters would be upset if some features were released at a stage that was quite basic. For example, if cities and towns were modelled but not skinned. Art assets could be added along the way.
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