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Flying the Mobula: Wat Do?

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ShadedExalt:
So I want to start branching into different ships, and the Mobula looks interesting.  I know it has the best verticality, but rather slow to turn, and that it has heavy front focused firepower.  Other than point front at enemy, use the y(or is it x?) axis, and take long/midrange weps, what should I do to effectively utilize it?

Dutch Vanya:
it's a fat pyramidion.

ShadedExalt:

--- Quote from: Dutch Vanya on December 20, 2014, 10:16:41 pm ---it's a fat pyramidion.

--- End quote ---
1. Salute
2. Yeah, that's what I figured.  Anything beyond that?

Queso:
Keep firing. You are going to outgun things. I really like mixed range builds. Usually something multi ranged middle gun (almost always a merc) and artemis or sometimes some banshee on the outer guns. Then I usually drop the side people to a gat mortar when we get near range and the enemy ships die before we have to stop repairing. Depends how you want to fly it though. The way I explained totally does not use vertical mobility at all. That's something amazing on the mobula too. It's a ship with a lot of things going for it, but also a lot of weaknesses to keep an eye out for. Flying it is an exercise in precision. Your crew has to listen for you the moment you tell them to be doing things differently.

ShadedExalt:
Would Hades top sides, Merc middle, and Banshee/Artemis bottom sides work?  Maybe even sides all Hades, top Mercury?  It would let me use verticality a bit more.  Thanks for the Keep Firing tip, and the Mix n' Match too.  I just thought, 'Hey, Hades has decent arcs; Why not it?

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