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DJ Logicalia:
The whole conversation about kicking really scares me. I haven't read all the threads on it, but I've seen enough to turn me off to it. None of the details ever seem to be concrete enough to make me feel safe about it. Like, how many people would it take to kick a player? Is it more than 3? If not, a crew could (and a whole lot would, let's be honest here) kick a player for being too new or denying a recommended loadout or something. Is it more than 7? Because a team could easily do the same thing that a crew could do in terms of unfairly kicking. And the age old "Hey, X, could you swap with my friend in the spectator slot" becomes a kick if you have enough players. I often play with a whole team of friends, and I'm sure you've seen those newbie clans with, like, 12 players in them. The power is going to be so hard to balance in a game like this.
And on top of all that, no "Kick player back to lobby" button exists for mods. The kick feature (and correct me if I'm wrong, but I don't think I am) removes a player from the game, not from a match. So that entire system would have to be built. But how much good would it really do to kick a troll back to the main lobby if they can just hop into another match? Someone who is the kind of person who would spend money on a game just to ruin it for themselves and everyone else I don't think would be deterred by a boot to the main lobby, which is why (I would assume ) mods don't do that.
CAs, on the other hand, I feel might be a better about having a power like that. As opposed to a lobby of people wanting to play, CAs have the responsibility to follow up on a problem players. I read a thread a while back about giving CAs a vote kick feature. Like, 2 (or more) CAs have to agree on kicking/muting a player before it happen. I think most of the CAs are pretty trusted enough by the community and the development team that this doesn't seem so outlandish. However, after working with the Devs a lot, it is blatantly obvious the all Muse wants is a better game for everybody, so I generally trust them to be making better choices for the community, and they haven't really let me down yet. So if they still hold to the "only mods should have that power" line, I trust them on that, like I have in the past
nanoduckling:
I'm opposed to a kick feature, but I think there are things we can do to help with this problem. The first issue I see is far too many people try to reason with trolls. Block. Report. Move on. If you are a CA or CA Mod sure, you try to get people to play nice before you drop the ban hammer (or in the case of CAs get a CA Mod to do it for you) because there is an implicit duty of care there, but the rest of us are just feeding trolls if you try to reason with them. One feature that doesn't help with this is the report limit players have which I regularly hit during sales, I know why it is there, but I think five is a bit low.
As far as to social organization of the games go there is an intermediate step between kicking and what we have now, changes to the matchmaker. If I have a player blocked, odds are pretty decent I don't want to play with them (I know some folks block players for other reasons so maybe an alternative status would be useful). If the lobby hid matches I'm in from players on my do-not-play-with list and the matchmaker avoided putting me in matches with those players in them I'd have to worry less about trolls.
This has a number of advantages. No one is explicitly kicked. Individual players or even medium sized groups of players have little power. Vets cannot use it to kick new players (what are you going to do, block all the thousands of powder monkeys during a sale? Good luck with that). You cant kick a player to let a friend in, so that problem goes away.
The problems:
-I can really see is if trolls annoy so many people they cannot be put in any game, but I think if you have managed to annoy all 300 people online at a time, maybe this variant of a 'soft ban' is justified.
-Players could join a lobby on a different player and find you there, but that is going to require a fair bit of work from the troll.
-Some players would blocked skilled players to stop ending up in matches with them.
I don't think we need to empower players to stop others from playing. We need to empower them with the choice not to play with folks they don't want to play with. One is depriving another of autonomy, the other is utilizing ones own.
Dutch Vanya:
Why is votekicking being discussed again? It's a feature just as likely a boarding.
Arturo Sanchez:
I dunno if we got people confusing bad players for trolls or not.
But just for clarification a troll is a player that actively plays to intentionally be a detriment to their team/ship.
Like a loch engie that destroys all guns and doesn't fix.
A pilot that spams hydro or moonshine while in neutral.
These are example where I'm dead certain someone is being an ass and not just being a tard. Most times however I'm just seeing noobs, as opposed to trolls. Literal players trying to play to win, without the experience/common sense to follow through.
The kinda player that thinks the predictions of a players thats played over 1000 matches isn't gonna come true.
So just to be clear... is an imbecile considered a legit troll? If it is the case, then by far a kick feature is not the thing to fix this.
Replaceable:
I like it when level 4's try to give level 45's with 4000 plus matches (9800 matches plus in certain cases) advice.
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