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Steam Sales
Arturo Sanchez:
--- Quote from: Gilder Unfettered on December 22, 2014, 05:32:33 pm ---So then perhaps only 220k are the ones who have checked into the forums? Hmmm, reminder for someone to ask Muse at the devside later what numbers are accurate. We know its at over 250k. I'd guestimate given a year since that post we'd be closer to 500k by now.
So either way, lets estimate Muse makes COOP mode and lets throw out all the people who did the kickstarter. So say maybe 300k are all people who haven't kickstarted or given money for COOP. Say COOP was $10 just for the purpose of this calculation. Thats 3 mil right there. So even if 100k still haven't bought COOP but will once it launches, then thats 1 mil to Muse. Divide that by 7 or 8 team members. Granted there is rent and such to pay on their offices and other expenses. But still, Dat gud bizness!
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dun think that's quite how it works (work being paid based on how many people play). But sure if we go with this. they get a livable humble salary.
Zydrate:
--- Quote from: Indreams on December 22, 2014, 01:18:07 am ---Co-op is a really good point.
I think the game and its community will develop far better with the introduction of Co-op.
Most players wouldn't mind the relatively stressless version of GOIO. New players can get the hang of the game in the less "competitive" mode of the game. Having a good player base for the upcoming Co-op is a really good thing. And the Skirmish and MM could really use a four-digit players online.
Does anybody know how many people own GOIO? It'd be good to have that in this discussion.
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My own brother is vaguely turned off of the game due to its primary PvP focus, though I convinced him to get it while it was five bucks before it went back all the way to 20$.
Some Co-Op would be nice, a bit more stress free would make me play the game a bit more. As of now I give it about an hour or two every couple days, not something I could binge on. As with most PvP games, if I lost too many rounds in a row I lose morale and stop playing the game entirely. (League of Legends did that to me, I barely touch it now).
Arturo Sanchez:
Co-op would still have the same issue.
Lack of teamwork and competence ruins the flavour of the game. Guns will be guns no matter what mode you play.
Squidslinger Gilder:
Well games like L4D even have griefers in COOP play. I used to do max difficulty campaign clears in L4D1 all the time years back. I'd be at it for hours getting it right and when you'd have a good team, it would be great fun. But there was a lot of guys who would hop in and then purposely do stupid stuff to ruin it.
But if I had a choice to choose PVP or PVE mode in that game, I'd almost always choose PVE just because the griefers in PVP were much worse. Mostly due to the fact that everyone wanted to be zombies and no one wanted to play survivors. However, if you invented a game that was nothing but playing as zombies, no one would buy it. The human element was key to the enjoyment. Just people are selfish asses who are never willing to let others have a turn.
COOP mode in GOIO will get griefers and trolls. That is a given. However, they won't be near as bad as PVP. It'll be similar. You'll likely just have bad crew members hop on and shoot clouds/etc. Currently, nothing can be done to resolve this either way.
Which comes right back around to the #1 feature Muse needs to implement. One which myself and many others have been crying about for years. No more fooling around or walking the "please everyone" tightrope. Especially with a PS4 version coming and the hell that is going to inflict upon this community and upon the CA system. Enough is enough Muse, your reasons for not doing it were noble. But it comes a time in this trolly, dick filled, jerk world that you just gotta toss in the towel.
Thats right, its time...to add a kick vote feature. GOIO is practically one of the only FPS games of it's kind without a kick vote or mod functionality where players can mod in a kick vote. L4D has it, Payday 2 has it, dev after dev have added it. It comes a time when despite your noble reasons, you just have to sit down and say "screw it, it is better to piss off a few dick players instead of the multitude they are trolling." The CA system worked when things were small, it doesn't work when it gets larger. Not without starting to pay people to do it. Course if you're going to start paying people to ban trolls then sign me up. I got a block list which speaks of how effective I'd be...heh heh :D
Arturo Sanchez:
--- Quote from: Gilder Unfettered on December 27, 2014, 02:55:45 am ---Well games like L4D even have griefers in COOP play. I used to do max difficulty campaign clears in L4D1 all the time years back. I'd be at it for hours getting it right and when you'd have a good team, it would be great fun. But there was a lot of guys who would hop in and then purposely do stupid stuff to ruin it.
But if I had a choice to choose PVP or PVE mode in that game, I'd almost always choose PVE just because the griefers in PVP were much worse. Mostly due to the fact that everyone wanted to be zombies and no one wanted to play survivors. However, if you invented a game that was nothing but playing as zombies, no one would buy it. The human element was key to the enjoyment. Just people are selfish asses who are never willing to let others have a turn.
COOP mode in GOIO will get griefers and trolls. That is a given. However, they won't be near as bad as PVP. It'll be similar. You'll likely just have bad crew members hop on and shoot clouds/etc. Currently, nothing can be done to resolve this either way.
Which comes right back around to the #1 feature Muse needs to implement. One which myself and many others have been crying about for years. No more fooling around or walking the "please everyone" tightrope. Especially with a PS4 version coming and the hell that is going to inflict upon this community and upon the CA system. Enough is enough Muse, your reasons for not doing it were noble. But it comes a time in this trolly, dick filled, jerk world that you just gotta toss in the towel.
Thats right, its time...to add a kick vote feature. GOIO is practically one of the only FPS games of it's kind without a kick vote or mod functionality where players can mod in a kick vote. L4D has it, Payday 2 has it, dev after dev have added it. It comes a time when despite your noble reasons, you just have to sit down and say "screw it, it is better to piss off a few dick players instead of the multitude they are trolling." The CA system worked when things were small, it doesn't work when it gets larger. Not without starting to pay people to do it. Course if you're going to start paying people to ban trolls then sign me up. I got a block list which speaks of how effective I'd be...heh heh :D
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Kicking segregates the community. Noobs appear, they are dicks (the recent steam sale players are seriously getting on my nerves), but guess what? Guns has a very prominent community. The moment they realise that we as a community eat those trolls for breakfast. They get schooled, get all mad and leave.
And what remains of the sales rush are the new true guns players. Muse gets their money, we maintain the community via a common enemy and we get new blood that understands why community is important.
You gotta understand-trolls outnumber us during the sales period. If kick voting was implemented (and given to users), the community would not be the ones that are empowered.
However-Kick power given to CAs? I would like to be considered as a last resort reprimand.
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