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Ammo won't stay!

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Pickle:
Remember.. I like the Gunner role exactly as it is.  You're confusing me with a Gunner-hater that feels they need a buff to be meaningful.

Speciality ammunition confers advantages - one of the penalties for that is the mechanic on reloading.  Gunners need the game-intelligence to know when to trade-off a shot for a whack with a repair tool, and the game-knowledge to know whether they can achieve that during a reloading cycle (Hwacha) or must sacrifice absolute-DPS to do so (any other weapon).  They also need to have the instinct to know when to hit reload mid-clip or when to reload with a different ammunition type mid-clip.

Gunner is already perceived by too many as the idiot-class for those too thick/drunk to be an Engineer, so please Muse.. don't dumb it down any further.

ATeddyBear:
This is kind of a gameplay question and suggestion in one. I put this in gameplay discussion since his final line is a question about dealing with the mechanic.

RearAdmiralZill:

--- Quote --- The Gunner is the violinist on the Titanic - he goes down shooting.
--- End quote ---

Quoted for truth and epicness.

I agree with Hubert. Its a deliberate mechanic to add to the gunner game that does not need changing to "buff" a gunner. Depending on weapon, you take the risk of getting vanilla rounds or waiting on another reload if you want to repair your gun. This way, they cant just auto reload and then run around repairing or man another gun only to return and have special rounds loaded for a kill.

As Hubert put it, they dont need "dumbing down". It takes a fair bit of tweaking to make guns operate at peak performance in situations, and the gunner gives that feel currently.

Queso:
I still don't see much point in running anything but 3 engineers on any ship that isn't a junker or a galleon. I wouldn't mind a gunner buff like that myself.

HamsterIV:
I see this mechanic as an engineer Nurf. The engineer is too powerful as it is. If they had the ability to start a load cycle with specialty ammo, run off and repair stuff, then come back to a gun with the proper ammo waiting for them, there would be even less reason to go gunner.

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