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Dev App 1.3.9 (433)

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Watchmaker:
We're now beginning testing for the 1.3.9 patch.  This release mostly contains bugfixes, but there are a few little features to hopefully make some lives easier.

FEATURES
- Map grid lines now show at fixed 1km intervals
- Ship names now included in destruction log
- Added a small delay before transitioning to the match end sequence to allow viewing the final kill, capture, etc.
- Spectators are now marked on their own map
- Skill descriptions now draw directly from configuration (so they can't get out of sync with the actual effects.)
- Restored exclusive fullscreen mode as windowed fullscreen caused performance problems on many setups.  If you still want windowed fullscreen, you can use the "-popupwindow" launch option.

BUGFIXES
- Animation for switching tools no longer delayed in 3rd person
- Fixed some cases where characters could get stuck on ship geometry
- Fixed broken highlighting in voice selector UI
- Dyes can no longer be applied to hairstyles (formerly consumed the item but had no effect)
- Made gatling gun impact sounds more noticeable
- Player context menu now closes on UI transitions
- Chat box can no longer be opened underneath social dropdown
- Debug overlay no longer shows wildly incorrect framerate when first enabled
- Player facing no longer resets when exiting Spyglass/Rangefinder zoom modes
- Options menu: resolution now reverts if you decline to apply the changes
- Removed questionable parsing of special whitespace characters ("/t" for a tab) in chat
- Fixed a rare bug that could cause multiple copies of a ship to spawn when respawning

Queso:
- Removed questionable parsing of special whitespace characters ("/t" for a tab) in chat

That one always confused me.

GeoRmr:
Any news about badges for Hephaestus Challenge, RnD and Aerodrome?
I heard at some point that you were considering allowing us to submit our own designs?

Crafeksterty:
This is really nice.
Loving the descriptions they are cleaner and easier to understand.

-There is a small bug where the description gets in the way of elements behind it. So when i hover over a gun the description shows up. When i want to hover over the gun next to it, i cant cause the description is standing in the way.


Dont know if you intentionaly added so that the helm view is the same as a gun view where you dont rotate with the ship.

I personaly like this as it gives a different awareness of the ship. But oh my god it can get barfy. Its just soo different from what im used to. The view kinda warps because of the field of view.
But i actualy like it, however there is an annoyance of having to keep tracking. Dont know.... anycase. Need see the other things that i cannot do alone.


--- Quote ---Made gatling gun impact sounds more noticeable
--- End quote ---

You have no idea how much this can change things, but then again i need someone to shoot me with a gattling.

-Just tested, and i love it. Finaly, you can identify gattling fire.
Still not sure off multiple gattling fires.
But the sound is sort of weird though. I cant put my finger on an exact explenation how it would be better but currently it does sound weird but i dun care its good enough for me just having gattling making a sound.

GeoRmr:

--- Quote ---Dont know if you intentionaly added so that the helm view is the same as a gun view where you dont rotate with the ship.

I personaly like this as it gives a different awareness of the ship. But oh my god it can get barfy. Its just soo different from what im used to. The view kinda warps because of the field of view.
But i actualy like it, however there is an annoyance of having to keep tracking. Dont know.... anycase. Need see the other things that i cannot do alone.
--- End quote ---

Any chance you muse folk could add this as a toggle in the options? I'd also like to have the opposite, (and have asked for it in the past) where gun view is locked to the ship like current helm controls.

About the map scales, they are now less useful on smaller maps like duel at dawn, imho it would be better if you kept the old scale but just made a note of it on the map like this:




--- Quote ---- Dyes can no longer be applied to hairstyles (formerly consumed the item but had no effect)
--- End quote ---

Why don't you just make dye-able hair a feature? (like everyone has been asking for)

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