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Huge New Ship And Weapon Suggestion Topic

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omegaskorpion:

--- Quote from: Ceresbane on January 04, 2015, 03:01:32 pm ---so the swan ship is a ship thats even slower than a galleon?

as for some of these ships... you're asking for new mechanics... assuming muse would just change the fundamental philosophy of the game.

like some of these ships are meant to be functioning with a 4 man crew?

--- End quote ---

Swan is the big green ship. its slightly faster than galleon, turtle is slower than galleon when it has its armors attached.
(galleon is still faster than junker ans spire so its not a slow ship)

The only ships that have new mechanics are Turtle witch has 2 addional armors and dragonfly wich has 60% more damage resistant balloon. I understand that thease maybe too much for the devs (or not, i dont know) but those addition make them unique compared to other ships.

All the ships are ment to be practical and working with 4 man crew, some of them have higher armor just because they are so big that crew has to run all over the ship to get to next component.

However, those big ships are still usable in canyon styled map.

SirNotlag:
Hello again!  :D

I always enjoy reading ideas for weapons and ships even if they are never added.

favourite ship has to be the dragon fly, it currently seems op with dual guns on front and back but if that where removed it or adjusted just right I feel like its unique and could have a place in the game. I have had ideas for a similar ship but never really refined it.

Turtle seems pretty neat too but the way it changes speed as it looses health is interesting but seems weird to me, I understand the reasons but the practicality and how it effects gameplay is hard to judge.

the other ships seem... I don't know like better versions of what is already in the game, or at least bigger.

As for the weapons
don't like the light cannon cause it does both pierce and explosive making for a boring and bad combination.
I don't think that a heavy piercing weapon is a good idea, it can be done but simply by adding a heavy piercing weapon you greatly change the dynamics of the game so it will have to be handled carefully.
the carronade already destroys balloon and components short range so the nailer has no job.
I like the crossbow.
Homing weapons can be fair if they are balance so I like those too
the heavy torpedo launcher is neat so I think something similar might work.
I like lasers and lighting for the sake of it being lasers and lighting  :P

And now for shameless self promotion of weapon and ship ideas I came up with in the past

BARGE:
A ship design smack dab in the middle of junker and galleon, felt the game could use another broadsider ship with the unique feature of a balloon on the bottom
https://gunsoficarus.com/community/forum/index.php/topic,4968.msg82397.html#msg82397

SHARK:
long range brawler, may have 2 guns on the front like a pyrmadon but is different in every other way including its balloon!
https://gunsoficarus.com/community/forum/index.php/topic,4966.msg82394.html#msg82394

BASILISK:
A light fast attack craft, very dangerous in the hands of a good crew due to its high risk reward design
https://gunsoficarus.com/community/forum/index.php/topic,4967.msg82396.html#msg82396

CROW:
An alternate to the Spire. Big, heavy, and with lots of fire power on the front but vulnerable when the enemy is up close due to poor manoeuvrability.
https://gunsoficarus.com/community/forum/index.php/topic,4969.msg82398.html#msg82398

SONIC GUN:
a weapon that would mix offence with defence by being able to shoot down incoming projectiles.
https://gunsoficarus.com/community/forum/index.php/topic,4046.msg69823.html#msg69823

HOWLING WOLF SHOTGUN:
short range disable and explosive
https://gunsoficarus.com/community/forum/index.php/topic,4496.msg75352.html#msg75352

SCRAP GUN:
light easy to use weapon that can be combined to make effective bifectas or trifectas with other weapons. not particularly effective on its own
https://gunsoficarus.com/community/forum/index.php/topic,4488.msg75238.html#msg75238

SHREDDER CANON:
I know I am a hypocrite for suggesting a heavy piercing weapon, but I used to think it was a good idea and I am allowed to change my mind. It could be tinkered into a light weapon and could be used as an alternate to the chain gun.
https://gunsoficarus.com/community/forum/index.php/topic,4487.msg75236.html#msg75236

LIGHT SCORPION:
medium range balloon popper. similar to your crossbow idea but with explosive damage instead of piercing. I just feel that is a better pairing as it allows the weapon to kill making it useful in a lot of builds.
https://gunsoficarus.com/community/forum/index.php/topic,4484.msg75159.html#msg75159

Arturo Sanchez:

--- Quote from: omegaskorpion on January 04, 2015, 05:18:25 pm ---
--- Quote from: Ceresbane on January 04, 2015, 03:01:32 pm ---so the swan ship is a ship thats even slower than a galleon?

as for some of these ships... you're asking for new mechanics... assuming muse would just change the fundamental philosophy of the game.

like some of these ships are meant to be functioning with a 4 man crew?

--- End quote ---

Swan is the big green ship. its slightly faster than galleon, turtle is slower than galleon when it has its armors attached.
(galleon is still faster than junker ans spire so its not a slow ship)

The only ships that have new mechanics are Turtle witch has 2 addional armors and dragonfly wich has 60% more damage resistant balloon. I understand that thease maybe too much for the devs (or not, i dont know) but those addition make them unique compared to other ships.

All the ships are ment to be practical and working with 4 man crew, some of them have higher armor just because they are so big that crew has to run all over the ship to get to next component.

However, those big ships are still usable in canyon styled map.

--- End quote ---

the issue isn't creating these things.

its the balancing. Guns is like a family. Each ship by muse is like a child.

Papa muse ain't allowed to play favourites, everyone has the exact same wealth in ability but is all spent in different places. This is why the game is fairly balanced.


These new ships is like Papa muse went to the orphanage and got overpowered game changing children that completely fks up the given status quo.

I mean for crying out loud, it took muse 2 years to balance the ships and weapons as they are.
dramatic changes like this would take decades to properly balance, especially because of the new precedent you are applying to it with these new ships.

TeddyBearMafia:
Problem with new ships is they have to actually, y'know, do something new without substantially breaking the game system. To use a parallel, it's like when Death Knights were added to WoW, and they completely screwed up the entire tanking metagame because they were immensely better at some things and incredibly worse at others. Adding a completely new asset which is only limited to ONE specific ship (like your Turtle idea) is a poor design decision unless every ship has its own special mechanic. This is to avoid entire strategies hinging on one particular gameplay mechanic and becoming far too shallow.

Thus, there is a limited space for new ships in GoIO in the current system as much as I'd like to see more of them made.

Arturo Sanchez:

--- Quote from: TeddyBearMafia on January 05, 2015, 06:16:11 pm ---Problem with new ships is they have to actually, y'know, do something new without substantially breaking the game system. To use a parallel, it's like when Death Knights were added to WoW, and they completely screwed up the entire tanking metagame because they were immensely better at some things and incredibly worse at others. Adding a completely new asset which is only limited to ONE specific ship (like your Turtle idea) is a poor design decision unless every ship has its own special mechanic. This is to avoid entire strategies hinging on one particular gameplay mechanic and becoming far too shallow.

Thus, there is a limited space for new ships in GoIO in the current system as much as I'd like to see more of them made.

--- End quote ---

well muse has promised new ships and guns (though I have a feeling they're just applying ideas they had from the very beginning-like the guns in flight of icarus).

It'll be up to us to yell at them to balance everything right.

I do want a replica of the Icarus as a new ship type. The junker is sorta like the Icarus. Well the Icarus was actually more like a cross breed between junker and galleon.

Fore gun and aft gun just like a junker and galleon's support guns. And 2 sets of twin side guns.

For balance it would need to be slightly down sized though (you had to really move to fix crap-plus theres no more need for a cargo bay
). But basically a ship that could shoot from all 4 compass directions but best used as a broadside.

Kinda like a light galleon.

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