Info > Feedback and Suggestions

Making the rangefinder useful

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Sammy B. T.:
As others have stated the range finder sits in an awkward paradox.

If you don't have the skill to know the ranges largely by visual, you probably don't have the skill to use the guns at such range.
If you have the skill to use guns at such range, you probably have the skill to know the range visually.

Rangefinder basically needs to be able to spot but then spyglass would need some sort of minor buff as well.

Omniraptor:
I dunno, I think even an experienced player can benefit from rangefinder when assisting a carronade. When 2 blenders are charging at each other, both trying to shoot each other's gun, it can help to know the instant you're in range.

Crafeksterty:
That is a tactic that ive used a few times with BlenderFish.

And that is the third unmentioned feature, the display of maximum range.
Which is mostly useable for weapons with short range.


But still, no one really took the time to use the range finder proper. Like do newbies on a gun that they havent fired before, hit more if you help them out with range finder?
Will your shortrange weapons start firing at the correct range if you have rangefinder? Will that win you the brawl?
Will it make sniping easier regardless of crew?

But then again, using it is a neusance. I have to have it zoomed in to work.
And the only class that can spend time using the thing is Captains. But then they loose a slot for another tool.
The only ships that allow a crew to have one is Goldfish.

However zooming in on the ship does automaticly encourage seeing exactly what the enemy crew is doing inside their own ship. Which can be abused for somekind of an advantage. Are they all hauled up at hull? 2 on guns? Are they repairing? Pilot isnt on helm!

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