So most of us hate that tool, why? first half the noobs take it and second it doesn't do squat for most ships, my solution is to add another heavy gun to the game.
we have a heavy mortar and a normal mortar but neither is a mortar, neither fires in a high arc (80 degrees) with the intent of hitting a distant target (LJ targeting the guy above them doesn't count), and the mercury doesn't fire that way (resembling a howitzer it should fire in a high as hell arc but it doesn't to play on the sniper fanboys that are among us)
so how about this;
Howitzer
Range 1,700
Size, Heavy
Damage (prim) 75 Explosive
Damage (sec) 400 Shatter
Burst Radius, 6
Projectile Speed, 300m/s
Clip size, 1
Reload time, 5 Seconds
Arc top to bottom 80-25
Arc left to right 20-20
ok, I know it looks unbalanced mostly due to a lack of additional drop, honestly I'm not savvy enough to do those calculations, the idea is to have the drop be so bad that you need to aim mostly up to hit targets at the maximum distance, with a distance this large and you only getting one shot you can have a crewmate use a range finder which will show you the arc of fire from the gun to the ground (the projectile never self detonates, it must hit ship or ground) also the fact that the shell will be hitting from above ideally means that the high shatter damage shouldn't be too debilitating but noticeable due to balloons taking the brunt of the impact at least half the time, also like the mine launcher I'd enable friendly fire (and self harm) with it to avoid people using it at closerange too much (I hate arming times and these sorts of artillery shells wouldn't have them)
I think it fills a long range indirect fire support role well with damn good disabling of guns and engines and it has STYLE lol, and good gunners wouldn't end up needing the rangefinder after enough time with the gun in play because they rock like that, also this gun is an awesome gun for spires and gives the goldfish a new gun that I think would be viable and yeah I like it, feel free to give input