Author Topic: Airship Voyage Checklist  (Read 331755 times)

Offline Indreams

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Re: Airship Voyage Checklist
« Reply #30 on: January 17, 2015, 03:45:37 pm »
97. A book of Sky-poems to be recited to improve moral.
98. A mallet to be used to improve moral.

Offline Kamoba

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Re: Airship Voyage Checklist
« Reply #31 on: January 18, 2015, 09:21:16 am »
Sick bags for the new player not used to being on a buffed engine kero/claw ship.
A red shirt so my crew don't see when I bleed.
Brown trousers so my crew don't see when I poo myself during a pyra moonshine ram on our side..

Offline Indreams

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Re: Airship Voyage Checklist
« Reply #32 on: January 18, 2015, 08:40:15 pm »
102. A stormtrooper gunner
103. A redshirt engi


Offline Replaceable

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Re: Airship Voyage Checklist
« Reply #33 on: January 19, 2015, 05:53:40 pm »
104. A stacked lobby.

Offline Kamoba

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Re: Airship Voyage Checklist
« Reply #34 on: January 20, 2015, 09:18:55 am »
104. A stacked lobby.


Steam sale newbies to counter the stacked lobby.

Offline Indreams

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Re: Airship Voyage Checklist
« Reply #35 on: January 20, 2015, 06:12:14 pm »
106. A captain who's played 12 matches
107. An engineer who's played four-digit matches
*Engineer mutes captain, wins the game* 8) 8) 8)

Offline Replaceable

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Re: Airship Voyage Checklist
« Reply #36 on: January 20, 2015, 06:44:45 pm »
108. Ally's that must think listening to a full ship of 45's is a terrible idea.
109. A flak mortar pyramidion as a result of 108.

Offline Kamoba

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Re: Airship Voyage Checklist
« Reply #37 on: January 21, 2015, 09:31:56 am »
110. The gunner who thinks when someone says Man the aft guns we mean the flare, regardless of flare position.
111. Some chips to go with all the CoD newbs we eat up.


Offline Replaceable

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Re: Airship Voyage Checklist
« Reply #38 on: January 21, 2015, 02:02:53 pm »
111. Some chips to go with all the CoD newbs we eat up.

This is what we need.

Offline Kamoba

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Re: Airship Voyage Checklist
« Reply #39 on: January 21, 2015, 02:47:28 pm »
and a burst flamer to slowly cook the CoD!

Offline Replaceable

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Re: Airship Voyage Checklist
« Reply #40 on: January 21, 2015, 06:23:04 pm »
Deep fried in a batter consisting of chem spray, lochnagar, moonshine, and the crushed dreams of the powder moneys. swabbies and steerers of stacked lobbies.

The batter is of coursed scorched to boiling temperatures by use of a burst flamer.

Or a Mobula full of them...

Offline Kamoba

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Re: Airship Voyage Checklist
« Reply #41 on: January 21, 2015, 08:41:23 pm »
Damnit I'm going to get hungry everytime I play pubs with a full team...

Offline Shadak Shademore

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Re: Airship Voyage Checklist
« Reply #42 on: January 23, 2015, 11:37:27 am »
112. Experimental Air Life rafts

Offline Kamoba

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Re: Airship Voyage Checklist
« Reply #43 on: January 23, 2015, 11:41:26 am »
Unsuspecting test subjects to test experimental lift rafts with.

Rope to tie up said test subjects.

Offline Indreams

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Re: Airship Voyage Checklist
« Reply #44 on: January 24, 2015, 11:04:42 am »
We don't need lifeboats.

115. Ropes to tie up test subjects to mine launchers.

That'd be all.