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General Piloting Tips
ShadedExalt:
For the Goldfish, Pyramidion, and Junker especially. Just general tips you might have to help me out. I'd like to become a better pilot, and while I know most of the basics, (I think) knowledge is almost never bad.
Hit me with everything you got, guys. (And gals)
Indreams:
When turning with a pyramidion, it might be a good idea to put your engines to reverse to make up for the large turning arc.
With a junker, know that your balloon works very well as a shield. This is especially useful when facing gat-mortar.
On a Goldfish, your crew will man the starboard gun faster than the port gun. The starboard gun is closer to the hull and engines. Port gun is rather isolated.
Nidh:
Goldfish - Don't ram unless you know what you're doing. Don't GET rammed, at all costs. Use the balloon to block incoming explosives if you don't have another option. Timing is everything on a hwachafish, time the reloads and prioritize targets based on threat level to your ally. Don't fight a pyra head on if you can help it. REMEMBER you have side guns, use them. The bifecta point for a few weapons are on the "x" that the ropes make when on the wheel and looking to the right. Keep a spanner handy to help with balloon repairs. Always look to be around your ally, the Goldfish does it's job best when it's assisting, rather than killing. If your front gun goes down, immediately look for ways to stall until an ally comes to help. Good ways of stalling with the goldie are to balloon block, or to play bullfighter, hold "descend" for a bit then hydro upwards.
I usually play more defensive rather than aggressive with the goldie so this isn't set in stone, but I would recommend a defensive gun in the port slot, namely the mine launcher. laying mines on an approaching enemy can really pay off, and if you're in the middle of nowhere they make for decent makeshift cover. If anything they will buy you a few seconds to re-evaluate a sticky situation.
The most important tip I can think of is that the Goldfish at it's core is a support ship, always try to decide what is best for your ALLY, not you. Skrimskraw put it best when he said the goldfish "Isn't about quick kills, it's about efficient kills."
nanoduckling:
Since this is about more advanced piloting I will offer something I've learned recently from watching a good blenderfish pilot (hi Fynx, I've been watching you!). If you are a blenderfish be utterly relentless.
Example:
You are blending a hwachafish, they are on the ground and they somehow get their left gatling on you and start stripping your armour. Ask yourself: are they going to get any explosive damage on you in the near future; is their ally nearby; are you going to hit a rock or ram; are you low on permahull? If no, just do small moves to get out of arc and keep blending. Take the small bit of permahull damage from the gatling to keep the enemy pinned and trust your engineer and gunner. Hard evasive manoeuvres or popping hydrogen is exchanging a likely kill for a tiny amount of permahull, that is a bad deal.
Wundsalz:
Learn your gun arcs! Knowing at what angles and heights your weapons overlap is an essential basis for a good positioning and movement! This can be figured out in sandbox by letting the AI shoot at target dummies. Tip: try to find reference points on your ship which can be used to frame the area in which your guns overlap.
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