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BLENDER SUPPORT
A Harmless Fly:
Thanks for all the help, on the subject of origins "shift + crtrl +alt + c" opens this dialog http://imgur.com/VKX8cYz Is it of any use?
Ill post when I have everything you said to do done and Ill show you a test hat.
ctrl +a also does http://imgur.com/rhpmZjm Is that just for uv maping?
A Harmless Fly:
I ended up with this http://imgur.com/b9SHzhf Do I delete the base mesh when its all set up? will that keep the origin in the correct place?
I think I got it, so I set origin to 3d cursor that is on the bone. Then paste my hat into another scene and export it as an obj http://imgur.com/IsaNjAn If I'm still off I have been making a dunce cap so take solace.
I published It as test and have it as hidden, Is it possible for you to see if it works?
Richard LeMoon:
You can just move your model down to 0,0,0 by hitting Shift C, then Shift S, Move Object to Cursor.
iamhands:
How did you go about texturing your hat?
A Harmless Fly:
get xnormal and gimp, then it is just a matter of bashing your head at a wall until textures fall out of your ears. (at least that is my method)
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