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Gunmander - Captaining from the deck

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Omniraptor:
If everyone is on teamspeak together, i.e. the other ship can hear you, you can do perfectly well with a bossy gunner, and less well with a bossy engineer because engineers can't look around much in combat. If the other ship can't hear you (pub game) captain should always be on helm, to coordinate quickly and efficiently with ally ship. If you have a captain directing the action, you clutter up the radio channel because captain is talking to pilot, while also talking to other captains. It's one more unnecessary thread of conversation you could do better without, especially at a time when everyone is screaming for help on engines/balloon/whatever.

GeoRmr:
Gunmander?

*mustache* o7


Arturo Sanchez:
does it burn good?

it sounds delicious.

but yus the vet have a valid point. Whenever I face this "gumander", I notice the slow reaction and take full advantage. Especially if its a low level player who is easily panicked by multiple part breaks.

Indreams:
Gunmander works well on Flakfish and Lumberfish.

I've faced a fair few, and I've flown on it once (as an Engineer). Gunmander on Flakfish and Lumberfish is usually a sharpshooter who are confident in his/her skills.

He/she constantly communicates with the pilot to line up perfect shots. Engineers are usually set to the side, either told to buff engine/balloon or "get off the gun b*tch".


But I think Gunmander only works on a long-range ships. In short-range combat, the pilot, who has the superior vision, needs to call the shots.

Agent Of Change:

--- Quote from: Ceresbane on December 09, 2014, 05:19:23 am ---does it burn good?

it sounds delicious.

but yus the vet have a valid point. Whenever I face this "gumander", I notice the slow reaction and take full advantage. Especially if its a low level player who is easily panicked by multiple part breaks.

--- End quote ---

Further practice has ensued and we are seeing a little of this when we shuffle crews as folks get used to the new arrangement.  I think upon further reflection it's definitely less of a traditional setup and as everyone starts to get a little better at their roles this set up works a little better.  The Pilot is given lots of latitude and the Gunner is largely responsible for dictating desired target and range.


--- Quote from: Indreams on December 09, 2014, 10:36:33 am ---Gunmander works well on Flakfish and Lumberfish.

I've faced a fair few, and I've flown on it once (as an Engineer). Gunmander on Flakfish and Lumberfish is usually a sharpshooter who are confident in his/her skills.

He/she constantly communicates with the pilot to line up perfect shots. Engineers are usually set to the side, either told to buff engine/balloon or "get off the gun b*tch".


But I think Gunmander only works on a long-range ships. In short-range combat, the pilot, who has the superior vision, needs to call the shots.

--- End quote ---

I'm not familiar with the Flakfish or Lumberfish but I'm inclined to agree with you on the ranged part of it.  What has started to happen organically is we are handing off command of the ship as needed between gunner and pilot basically along the lines of whether shooting or maneuvering is more important at the time.  We are just starting to poke our heads into the public queue last night and we did pretty well 1 loss 3 wins using this setup and good coordination with our sister ship. 

I would like to take it out to range to see if that works a little better.


Further addressing those who are saying there is a problem with communication lag, you are likely right we see it a little already but I think there are lessons to be learned.  I'm going to use this thread to discuss this as we go forward and out line our successes and failures with this for the benefit of any one else who might want to try it.

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