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Gunmander - Captaining from the deck

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Arturo Sanchez:
Whenever I face double galleon I use one galleon as cover and kill the cover before charging for the next one.

I imagine a decent tactic to fight as a double galleon team is purely defensive. Usually sitting in a one line of approach area. Like a map corner or cul de sacs.

You'd need to be packing hydro and chute and claw.

case in point if a galleon can't be out manuvered. It cannot be beaten. I would poop myself against a full galleon team in desert scraps.
IF they manage to take up position on the point. Otherwise, not a chance in hell. You need a lighter ship to pin the enemy down.

Agent Of Change:

--- Quote from: GeoRmr on December 09, 2014, 05:06:05 pm ---Oh i didn't reallise this was a -

press W for 2 seconds
tap hydrogen for 1 second
look left with the mouse
press F twice press 1 once and then hold D for 5 seconds before pressing 0 and then R twice
wipe your arse from front to back not back to front

- type deal about gunners being in charge.

My first point still stands though.
1. When flying with newbie pilots who are less experienced than the gunner.

--- End quote ---

It's not at all the case at least as i have meant it.  As we have been working it I tell my pilot roughly where I want to go what target i am planning on engaging, what gun i want on target and how far away i want it.  The pilot uses his discretion on his abilities and evasive maneuvers.  I'm responsible for communicating and coordinating with the other commander and directing fire from our boat in regards to engineers not actively repairing stuff.

Where the ship is wounded or escape is necessary the pilots authority trumps mine (that is understood), in all other cases it is my ship to direct.  Sometimes in close engagements I'll tell the pilot what i need him to do to keep my guns on target but short of that he's flying the boat.

we all started playing at the same time so I'm not more experienced than my pilot but I am nominally the leader of our clan so it was unlikely i wouldn't find myself in a command role, I just didn't want to pilot, my pilot wanted to fly but not really to command.  So we began this experiment, now we are just trying to find the best ways to make it work and refine it as a strategy.

ShadedExalt:
If you think it could work, do what you will.  You really should try flying sometime though.  It's very... liberating.  Also it's fun as hell.  If you find me in game, I'd be interested in spectating a match, crewing on your ship, or even captaining an ally ship with your team.  Just friend me!

Agent Of Change:

--- Quote from: ShadedExalt on December 10, 2014, 11:21:46 am ---If you think it could work, do what you will.  You really should try flying sometime though.  It's very... liberating.  Also it's fun as hell.  If you find me in game, I'd be interested in spectating a match, crewing on your ship, or even captaining an ally ship with your team.  Just friend me!

--- End quote ---

will do

Admiral Ackbar RTDT:
Having a Captain at all will help you win more matches so I think a Gunmander is not a terrible idea. That being said reaction time becomes more and more important the better your opponents are so keep that in mind. I could see it working on a Squid because you can run around and get more perspective about what's behind you.

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