Main > Q&A
Gunmander - Captaining from the deck
Replaceable:
--- Quote from: GeoRmr on December 09, 2014, 01:52:23 pm ---
--- Quote from: Replaceable on December 09, 2014, 01:47:56 pm ---If fun is what you want, FlakFish and double merc pyra is viable.
But in all other terms- this is not viable one bit.
--- End quote ---
Its viable against double galleon.
Wait, is double galleon viable?
--- End quote ---
Well they can 1v1 i suppose...
Alistair MacBain:
More than a flakfish. Double Galleon got another problem but just from the definition they are able to actually 1v1 someone.
Agent Of Change:
So what i'm getting is that a Flakfish can be fun, mostly for support if used, viable for a gunmander BUT not recommended due to weakness up close and the inability to 1v1 well.
That's some good info as we toy around with stuff.
Now we've been doing this well with a junker as well so far, But I suspect the Squid Might just be a good ship to try this with given the location of the helm.
Any thoughts on potentially Gunmandering a squid? builds, thoughts? I know that you may not think it's a great idea but just humor me here and brain storm what 'might' work.
DJ Logicalia:
--- Quote from: Agent Of Change on December 09, 2014, 02:08:51 pm ---So what i'm getting is that a Flakfish can be fun, mostly for support if used, viable for a gunmander BUT not recommended due to weakness up close and the inability to 1v1 well.
That's some good info as we toy around with stuff.
Now we've been doing this well with a junker as well so far, But I suspect the Squid Might just be a good ship to try this with given the location of the helm.
Any thoughts on potentially Gunmandering a squid? builds, thoughts? I know that you may not think it's a great idea but just humor me here and brain storm what 'might' work.
--- End quote ---
Generally, you don't want a gunner on a squid at all. Almost everyone runs triple engi squid, because A) A you don't need that many ammo types and B) sooooooo many things to repair and buff. Having two buff engis and a standard engi makes for a happy squid. In terms of the whole "gunmander", I can't think of a single scenario where it would be more efficient to have a gunner in charge than a pilot. It might be fun, for sure! A nice change to the normal gameplay, but less efficient, to be sure
Agent Of Change:
--- Quote from: DJ Logicalia on December 09, 2014, 04:16:52 pm ---Generally, you don't want a gunner on a squid at all. Almost everyone runs triple engi squid, because A) A you don't need that many ammo types and B) sooooooo many things to repair and buff. Having two buff engis and a standard engi makes for a happy squid. In terms of the whole "gunmander", I can't think of a single scenario where it would be more efficient to have a gunner in charge than a pilot. It might be fun, for sure! A nice change to the normal gameplay, but less efficient, to be sure
--- End quote ---
I take your point, I've only been on a squid twice, but thinking about it in that light I think you are right. Ok on to finding other approaches for the squid.
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