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Hades and Artemis ships and Kill/Support ship general

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Dementio:
Metamidions and Hades/Flak are kill ships. Fishes and Carro/Artemis Pyras are support ships.
Would a Hades/Artemis combination (on Pyra, Junker, Mobula, etc) make a ship a kill ship or a support ship? Does an extra side Banshee/Artemis change anything or not?
Or does the ally simply define what a kill ship and what a support ship is?

Dutch Vanya:
The guns do things and stuff happens then the airships go boom. It either works or not.

Hillerton [PC]:
In the case of the hades/artemis I would say it is how you use the ship that defines it. Do you try to kill or is the main goal to work as a disable with the hades just adding support for another ship?

Generally I would think most people fly it more as a support or control ship than a killer however focusing more on trying to make sure the enemies can not fight back as hard as they would if not disabled. In pub games all ships are kill ships if you have a good enough crew though. 

Kamoba:
Hades Artemis is the way forward, recently been experimenting with this combo with banshee and trifecta too, the added killing power really helps, and that's in pick up groups, not with a ship full of clan mates!

Get a good Artemis gunner and you'll put any meta to shame, however it is still a team play game you'll still need your allies to cover your back from flanks if playin defensive or have them flank the enemy if offensive, otherwise if you're with a poor performing ally or no ally at all you'll find yourself relying solely on the Artemis to disable enemy weapons constantly to survive, no killing power but with Silverst on artemis we managed to survive five minutes against 2 metamidions before our butts were saved by Ryder enterin the match half way through. :)

GeoRmr:

--- Quote from: Kamoba on December 08, 2014, 10:41:03 am ---Hades Artemis is the way forward, recently been experimenting with this combo with banshee and trifecta too, the added killing power really helps, and that's in pick up groups, not with a ship full of clan mates!

Get a good Artemis gunner and you'll put any meta to shame, however it is still a team play game you'll still need your allies to cover your back from flanks if playin defensive or have them flank the enemy if offensive, otherwise if you're with a poor performing ally or no ally at all you'll find yourself relying solely on the Artemis to disable enemy weapons constantly to survive, no killing power but with Silverst on artemis we managed to survive five minutes against 2 metamidions before our butts were saved by Ryder enterin the match half way through. :)

--- End quote ---

Silverst is crazy accurate on an artemis! ^^

I see hades art pyra as more of a support ship due to the lack of explosive damage, but I see double art hades mob/junkers as somewhere in between kill/support leaning slightly towards kill.

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