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Good ship for a new crew?

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GeoRmr:

--- Quote ---Blenderfish... I've actually not flown or crewed on one before if I'm not wrong... but it shouldn't be that different as compared to a carro/flamer Squid right?
--- End quote ---

Difference is when you ram them they die, instead of you dying.

DJ Logicalia:
I played just about all of my first 100+ matches on a junker. It was a good boat to learn on, for me and my friends. Easy (enough) to pilot, gunning is pretty straight forward, engineering is good, and you can try all sorts of builds. It's a great ship

Indreams:

--- Quote from: Kouhei Sakurai on December 03, 2014, 08:36:50 am ---As for the Galleon... don't the heavy weapons always get knocked out easily? They're a bit too close to each other and tend to get hit all at once...

--- End quote ---

Hence pilot can make no mistake... fights involving Hwacha Galleon revolve around who shot first. Pilot needs to give the gunner a perfect shot at the perfect moment.

And heavy weapons aren't too weak. They are just a pain to repair. Make sure you hwacha before they hwacha.

Kouhei Sakurai:

--- Quote from: DJ Logicalia on December 03, 2014, 09:17:50 am ---I played just about all of my first 100+ matches on a junker. It was a good boat to learn on, for me and my friends. Easy (enough) to pilot, gunning is pretty straight forward, engineering is good, and you can try all sorts of builds. It's a great ship

--- End quote ---

I'm actually intending to try out the Junker in the near future: starboard gatling (top) and mortar (below), tentatively hades at the fore and flamers on the port side. Probably not the best build out there but I'll have to see how it fares before I know what it's lacking.


--- Quote from: Indreams on December 03, 2014, 10:00:45 am ---Hence pilot can make no mistake... fights involving Hwacha Galleon revolve around who shot first. Pilot needs to give the gunner a perfect shot at the perfect moment.

And heavy weapons aren't too weak. They are just a pain to repair. Make sure you hwacha before they hwacha.

--- End quote ---

I'm still a bad pilot >< so maybe I'll have to give the Galleon a miss until I have more games under my belt.

DrTentacles:
Carro/Flame pyra is probably the most truly noob-proof ship build. It takes *effort* to screw one of those up.

Basic build is Flamer in 1, Light Carronade in 2, and flamer in 3. Slot 4 is up to you-go flare, perhaps. If you angle your ship, you can get both flamers, and your carronade on target at the same time. Don't ram unless their hull is down, and they're on the ground, just keep your ship in range and cook. You've got good downward arcs on the flamers, so park at their balloon height.

It works best with two buff engis and the main, IMO, but you can take a single gunner if it's hard to explain how gungineers work.

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