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Heroes and officials of Guns

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Squidslinger Gilder:
It goes with a joke at the time. See the founder of the group was one of the casters in the community. Back then the merc was OP and we fought many extremely long battles. One of them, he started discussing our ship names. We used Japanese or anime references. So he went off on an anime tangent for a few on the stream. Community raged a bit about it, but lot of laughs to be had too. Then we started talking about visual novels and the idea popped. I only got involved after some story arc ideas started getting posted. Sat down and hashed out a basic skeleton design for the entire VN. Took about 4hrs. Pitched it to them. Then rest is history. The thread is still on the forums but its buried in the General forum somewhere.

GeoRmr:

--- Quote from: Ceresbane on December 02, 2014, 03:40:55 pm ---A VN? Really woulda thought an rpgmaker game would fit way more.

--- End quote ---

B-but senpai, the JP voice commands...

Arturo Sanchez:
So is the story a satirical story or is it story that takes itself too seriously story?
What system does it use? affinity or arbitrary route system?

Now that I think about it. I am kinda getting curious about making an rpgmaker game retelling the story of Gabriel and the creation of the Icarus.

Squidslinger Gilder:
Its multiple stories. One route is cloak n dagger, another is more of a pirate/barbarism route. Political wranglings between two nations on another. Survival story. Then one with some mafia tones. Some have cross over with each other, some don't.

Using Renpy engine. Bit of inspiration from Katawa Shoujo.

Arturo Sanchez:
by katawa shoujo I assume you mean the reason why you're using that engine and probably interface.

Because taking story influences from it is kinda... yeah.

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