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The Squall Light Autocannon

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ShadedExalt:

--- Quote from: Richard LeMoon on November 28, 2014, 12:22:21 pm ---Rather than give it a random recoil/jitter/spread, what if it fires three rapid burst shots which throw the aim up a little with each shot? That way, the recoil can be overcome somewhat with skill.

I would personally give it a four three shot bursts. This would give it 3 bursts with heavy clip.

--- End quote ---

This just keeps getting better.  Maybe give it somewhat limited arcs to keep it from owning as well as the mortar in CQC.

Squidslinger Gilder:

--- Quote from: ShadedExalt on November 28, 2014, 01:58:19 pm ---
--- Quote from: Richard LeMoon on November 28, 2014, 12:22:21 pm ---Rather than give it a random recoil/jitter/spread, what if it fires three rapid burst shots which throw the aim up a little with each shot? That way, the recoil can be overcome somewhat with skill.

I would personally give it a four three shot bursts. This would give it 3 bursts with heavy clip.

--- End quote ---

This just keeps getting better.  Maybe give it somewhat limited arcs to keep it from owning as well as the mortar in CQC.

--- End quote ---

That is what I implied. Firing the shots would throw off the aim. You'd have to readjust your aim in between bursts. So, bam bam bam...cannon is now elevated, gunner readjust, rinse/repeat till the clip is empty.

Also, can picture this weapon as a high burst damage. So when it impacts with 3 shells in different spots, you have kind of a wash over effect where you see markers across a wider area.

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