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Ammo Changes the Gun
ShadedExalt:
So I make a thread, which gives Crafeksterty an idea, and he makes a thread, which gives Indreams an idea...
I like this idea, but 128 different mechanics (as mentioned by Canon Whitecandle) is a bit much. Maybe Gunning TOOLS that give a similar effect?
obliviondoll:
As much as this thread wasn't well thought out, this idea made me smile:
--- Quote from: Indreams on November 27, 2014, 10:46:52 pm ---Beacon Flare - This is a fun one. Burst causes firework.
--- End quote ---
GoIO needs EVEN MORE fireworks.
(after all, there's a reason I have a Fireworks Display Galleon...)
Omniraptor:
GOI is a very elegant/simple game, because everything interacts with everything else in a predictable and consistent manner (except fire stacks on guns). The fun come from positioning and mastery of gunnery/repair.
Compare this to a game like tf2 where there's bats*** crazy stuff happening all the time, people getting splashed with various bodily fluids, wannabe ninja tomislav heavies waiting around corners instead of pushing or trying to tickle/backstab, random crockets flying everywhere, medics with useless vaccinator energy shields, mini-sentries shutting down explosive jumpers, demoknights (nuff said) and other unnecessary gimmicky mechanics. /endrant
Don't get me wrong I love tf2 but it's a hot mess in terms of how all the different mechanics interact that's impossible to keep track of.
ZnC:
--- Quote from: Omniraptor on February 17, 2015, 05:06:06 pm ---GOI is a very elegant/simple game, because everything interacts with everything else in a predictable and consistent manner (except fire stacks on guns). The fun come from positioning and mastery of gunnery/repair.
--- End quote ---
Although you revived a thread few months old, I have to absolutely agree with what you said. I am extremely impressed by the game design of GOI when it comes to mechanics, gameplay and numbers. As a devoted gunner, I've spent a lot of time studying all the numbers and have to admit it is beautifully designed. This is also partly why I am not keen to new mechanics, but rather the simple adding of new maps, ships, weapons or tools.
Indreams:
--- Quote from: ZanC on February 17, 2015, 05:15:31 pm ---
--- Quote from: Omniraptor on February 17, 2015, 05:06:06 pm ---GOI is a very elegant/simple game, because everything interacts with everything else in a predictable and consistent manner (except fire stacks on guns). The fun come from positioning and mastery of gunnery/repair.
--- End quote ---
Although you revived a thread few months old, I have to absolutely agree with what you said. I am extremely impressed by the game design of GOI when it comes to mechanics, gameplay and numbers. As a devoted gunner, I've spent a lot of time studying all the numbers and have to admit it is beautifully designed. This is also partly why I am not keen to new mechanics, but rather the simple adding of new maps, ships, weapons or tools.
--- End quote ---
Completely agree. New maps, ships, weapons, and tools. They are what will vitalize this game. More game modes too. Lot more game modes.
But, gunner's are quite underpowered. Stamina is a pretty shabby fix (really takes away from that elegance and simplicity). We do need some new mechanic/changes to fix an issue with the gunners.
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