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Ammo Changes the Gun

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ShadedExalt:
So I make a thread, which gives Crafeksterty an idea, and he makes a thread, which gives Indreams an idea...

I like this idea, but 128 different mechanics (as mentioned by Canon Whitecandle) is a bit much.  Maybe Gunning TOOLS that give a similar effect?

obliviondoll:
As much as this thread wasn't well thought out, this idea made me smile:


--- Quote from: Indreams on November 27, 2014, 10:46:52 pm ---Beacon Flare - This is a fun one. Burst causes firework.
--- End quote ---

GoIO needs EVEN MORE fireworks.

(after all, there's a reason I have a Fireworks Display Galleon...)

Omniraptor:
GOI is a very elegant/simple game, because everything interacts with everything else in a predictable and consistent manner (except fire stacks on guns). The fun come from positioning and mastery of gunnery/repair.

Compare this to a game like tf2 where there's bats*** crazy stuff happening all the time, people getting splashed with various bodily fluids, wannabe ninja tomislav heavies waiting around corners instead of pushing or trying to tickle/backstab, random crockets flying everywhere, medics with useless vaccinator energy shields, mini-sentries shutting down explosive jumpers, demoknights (nuff said) and other unnecessary gimmicky mechanics.  /endrant

Don't get me wrong I love tf2 but it's a hot mess in terms of how all the different mechanics interact that's impossible to keep track of.

ZnC:

--- Quote from: Omniraptor on February 17, 2015, 05:06:06 pm ---GOI is a very elegant/simple game, because everything interacts with everything else in a predictable and consistent manner (except fire stacks on guns). The fun come from positioning and mastery of gunnery/repair.

--- End quote ---

Although you revived a thread few months old, I have to absolutely agree with what you said. I am extremely impressed by the game design of GOI when it comes to mechanics, gameplay and numbers. As a devoted gunner, I've spent a lot of time studying all the numbers and have to admit it is beautifully designed. This is also partly why I am not keen to new mechanics, but rather the simple adding of new maps, ships, weapons or tools.

Indreams:

--- Quote from: ZanC on February 17, 2015, 05:15:31 pm ---
--- Quote from: Omniraptor on February 17, 2015, 05:06:06 pm ---GOI is a very elegant/simple game, because everything interacts with everything else in a predictable and consistent manner (except fire stacks on guns). The fun come from positioning and mastery of gunnery/repair.

--- End quote ---

Although you revived a thread few months old, I have to absolutely agree with what you said. I am extremely impressed by the game design of GOI when it comes to mechanics, gameplay and numbers. As a devoted gunner, I've spent a lot of time studying all the numbers and have to admit it is beautifully designed. This is also partly why I am not keen to new mechanics, but rather the simple adding of new maps, ships, weapons or tools.

--- End quote ---

Completely agree. New maps, ships, weapons, and tools. They are what will vitalize this game. More game modes too. Lot more game modes.

But, gunner's are quite underpowered. Stamina is a pretty shabby fix (really takes away from that elegance and simplicity). We do need some new mechanic/changes to fix an issue with the gunners.

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