Main > Gameplay
Pulsing Kerosene
nanoduckling:
Oh I agree folks, I love me some moonshine. Newer engineers don't necessarily like my abuse of Moonshine though...
Kamoba:
As long as you're not completely killing the engines and you're coming with the engineers (which I know you do as I've piloted alongside and inboard your ships) then you're not doing anything fundamentally wrong. Chances are it was the same engineer who told me I should not use kerosene because it damages the engines and the pilot tools which cause damage are the wrong ones to use...
Boy that was a fun debate mid match....
Indreams:
As a pilot, I don't like the moonshine. Too much lead and metal shrapnel for consumption.
Kero does the job. No need to pulse Kero, as the engineers repair faster than kero damage.
I think kero and moonshine stops being effective once the engines down half health. In such case, pulsing might be helpful.
You could do a short pulse to accelerate faster; you reach max speed faster.
Pulse moonshine backwards for less than a second to bring your ship to an almost complete stop, laterally and angularly.
Crafeksterty:
You would use moonshine for other reasons. Moonshine is pretty specificaly used for ramming. It keeps your ship stable even when crashing into an enemy ship.
So its use is not for the sake of going fast. Its for the sake of going fast for the short moment while your hitting and crashing into an enemy. there is a reason why pyra rams can be super hard with moonshine. They go THROUGH you. Or force itself through you.
HamsterIV:
With two engineers using spanners and the underside engine trick. Your squid's engines can be maintained at 90% thus removing the need to pulse kerrosine. Kerrosine damages engines slower than the spanner repair rate. Moonshine on the other hand damages engines faster than mallet repair rate, and must be pulsed. I have not run a comparison between pulsed Moonshine and always on kerrosine but I suspect the kerrosine would win.
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