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Feedback Debate

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Schwalbe:

--- Quote from: Ruairi on November 21, 2014, 01:15:04 pm ---There is no such thing as "the most powerful ship." A ships effectiveness is determined by the pilot, its crew, its ally ship, what ships the enemy is flying and finally the map and the strategy behind what needs to be accomplished in order to win.

--- End quote ---

Indeed. If pilot knows what he is doing, he can even rock with full flamer mobula on dunes.

Replaceable:
I agree with Riggatto. Squids and spires even excel in some areas.

Crafeksterty:
There is no strongest ship, but there is "the easiest ship to use for making what you want possible"

Pyramideon imo is not just EASY but VERY EASY to use. This is what makes players that use to acomplish most what they do. There is no real punishing effect other than missing a ram which is not the enemies fault, but rather the pilot on the pyramideon.

The spire as viable ship it is, is not hard to use, its VERY HARD. I enjoy it immensly and its unique use does need punishing a bit. But it is too hard to be apealing for players or is so hard that its obviouse when the ships disadvantage becomes impossible.

The squid, as HARD as it is. Does need some kind of tuning. The only hard hitting weapon is Flamers if the enemy doesnt have chem, or Mines. But that makes the ship even harder. If anything a new welcoming number for the squid is fully welcomed.

Sprayer:
It's the munker duh.

Squidslinger Gilder:
Its all crew and loadout relevant. Munkers can be either insanely OP or very weak depending on crew/pilot/etc. Also depending on counters and other loadouts. There is no one surefire #1. If you get into 1v1 analysis, it gets even more skewed.

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