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Feedback Debate

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RedRoach:

--- Quote from: Replaceable on November 25, 2014, 03:49:08 pm ---nope impact, so rams, and some of the mines


--- End quote ---

Question time, would an increase in damage resistance TYPES cause the Impact Bumpers to be used more?

I'm already seeing someone telling me that Impact Bumpers with a full out 25% damage reduction being OP as hell, so note the word "Increase", and not "maximum".

Crafeksterty:
What TYPE damage resistance are we talking about? Because impact bumpers allready resist 25% of impact damage, which is a type. That is Terrain/ships and mines.
Combine drogue chute with impact bumpers and you have a ship that can survive pretty well versus carronade or lumberjack.

Indreams:
You just gave me a build idea,

Drogue Impact Galleon full tank ship. As long as I can get all my allies coordinated, we would be pretty effective against every light ships (pyra, gold, junker, and squid).

Dutch Vanya:

--- Quote from: Indreams on November 25, 2014, 08:53:40 pm ---You just gave me a build idea,

Drogue Impact Galleon full tank ship. As long as I can get all my allies coordinated, we would be pretty effective against every light ships (pyra, gold, junker, and squid).

--- End quote ---
Any piercing/explosive combo could kill it just as easily.

Indreams:

--- Quote from: Dutch Vanya on November 25, 2014, 09:01:59 pm ---
--- Quote from: Indreams on November 25, 2014, 08:53:40 pm ---You just gave me a build idea,

Drogue Impact Galleon full tank ship. As long as I can get all my allies coordinated, we would be pretty effective against every light ships (pyra, gold, junker, and squid).

--- End quote ---
Any piercing/explosive combo could kill it just as easily.

--- End quote ---

Ya, but a Hwacha Galleon can disable most piercing/explosive build ships.

Anyways, impact bumpers could use a change, but I don't think it's a priority.

Tar definitely needs a better implementation.


Has anybody found a good use for Drogue Chute other than countering blend?

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