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Squid Racing!!!
Skrimskraw:
im in
N-Sunderland:
Good thing the merc's banned. You'd be able to put one on the front and take out the enemy's engines the moment they pass you.
Linen:
--- Quote from: JaceBoojah on April 01, 2013, 04:59:15 am ---yes yes yes. checkpoints.
contact me in game today (monday) if you want to actually get into the canyon map and work out some ideas!
Squash, I do like that game type you are talking about and want to play it, but I DO want to work on this as a "set track" or check point based race. (checkpoints leaving room for creative routes)
If every weapon was available then the racing would be too much like a death match.
Crews should not be worried about their hull. They should be worried about there engines and ballon to keep racing.
No killing weapons: mercury, gatling, flak.
No carronades because it would be way too easy to pop the enemy's balloon.
There will be plenty of action with flamers, flares, harpoons etc.
--- End quote ---
Makes sense. I think I missed you today. I'll be on tomorrow. Added you so I might see you then.
Pickle:
Could Muse be persuaded to develop a modified Flayed or Refinery map for checkpoint racing? - where the countdown timer is replaced by an "active until capped" feature, and the next point is random not sequential? - a flat 50 points for each CP capped.
Shinkurex:
--- Quote from: Hubert PIckle on April 01, 2013, 09:01:11 am ---Could Muse be persuaded to develop a modified Flayed or Refinery map for checkpoint racing? - where the countdown timer is replaced by an "active until capped" feature, and the next point is random not sequential? - a flat 50 points for each CP capped.
--- End quote ---
I'm sure if we give them enough Bacon ^.^
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