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Tool Cooldown

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RedRoach:
Everybody knows that if you're sitting on the balloon whacking it with a mallet is stupid, and not worth any true airman's time. (*ahem* powder monkeys *ahem) However, what not everyone knows is why.

How does the cooldown time work in Guns of Icarus? And why is it there?

Schwalbe:
Applying an action on part gives it a cooldown specified by the tool you are using. It renders part unable to repair for the time of sustaining cooldown.

And about "why" it is in GOIO... I'd say - for purpose of balancing gameplay mechanics. ^^

Indreams:
Everybody knows the best way to repair an airship is to smash it with something blunt.

But everybody also knows that if you smash too frequently, (or too hard), ship is completely wrecked.


So there is the cool down.

Replaceable:
Hitting a component, registers a hit on a device inside the component which starts a rebuild sequence over time. (Dependent on the weight of the tool hitting it.)

The reason the rebuild appears to be instantaneous is due to the (what i assume to be nano-robots) work from the outside of the component into the inside.


Also Schwalbe the world is for lore discussion, so why in the GOIO world would there be cooldown

Watchmaker:
Gotta give your steam-powered mechanisms time to equalize the pressure.  Or something like that.

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