Main > Gameplay
Reagan's Star Wars, or Shooting Down Projectiles
Sprayer:
--- Quote from: ShadedExalt on November 24, 2014, 10:52:36 pm ---[...]
Also, say you were a ball of molten metal, or an explosive. Now let's say you're hit by a gat round, an ARMOR PIERCING BULLET. You'd explode too. Yes, I know, it might miss the explosive, and it might not work at all for the hades
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--- End quote ---
Arguing with reallife logic won't help you in a game.
--- Quote from: ShadedExalt ---
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Hell yes that's an achievement, but its not reason to implement this.
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Of course it is, every game needs unreliable point defense.
ShadedExalt:
--- Quote from: Sprayer on November 26, 2014, 07:45:26 pm ---
--- Quote from: ShadedExalt on November 24, 2014, 10:52:36 pm ---[...]
Also, say you were a ball of molten metal, or an explosive. Now let's say you're hit by a gat round, an ARMOR PIERCING BULLET. You'd explode too. Yes, I know, it might miss the explosive, and it might not work at all for the hades
[...]
--- End quote ---
Arguing with reallife logic won't help you in a game.
--- Quote from: ShadedExalt ---
[...]
Hell yes that's an achievement, but its not reason to implement this.
[...]
--- End quote ---
Of course it is, every game needs unreliable point defense.
--- End quote ---
A) I know. It's still a point though.
B) I already said I'm on board. And in any case, its already in game. Hell, unless I get hired by Muse and screw around in the game files there's not much I can do about it.
GeoRmr:
As far as I understand, the reason projectiles have health and modifiers is simply due to a quirk of the unity engine.
Queso:
Unity doesn't really have anything to do with it. It's all custom game logic. It's a design choice. If it weren't for mines actually using both projectile health and the damage modifiers it probably wouldn't be problematic to remove, but there is also no reason to. In code it's usually a lot easier to build a feature initially, even if it won't be used, than to try and implement it later if it turns out you needed it.
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