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what do you think of the new spotting UI?
Spud Nick:
Hard to find a good balance. You want to see the spot through white clouds but you don't want it to be too jarring.
Ruairi:
Considering how unreliable current spotting mechanics are, and how little sense they can make sometimes... I'm against this new outline, it provides too much information and could result in some balancing issues especially for the bigger squishier ships. (Looking at you spire, you poor fragile thing. :P )
Schwalbe:
--- Quote from: Teh Celery's on November 18, 2014, 08:04:30 pm ---I think this outline is okay, but maybe having not only the red outline, but the white box as well.
--- End quote ---
Sorry for little offtop but it reminded me of "I Have No Mouth And I Must Scream" game;
"So think, think about... the yellow box, Helen..."
Sprayer:
I'd like to see the spots like that. Mostly because the white rectangles barely give any information about the enemy ship besides their relative position to you. Sure, you can estimate their distance with the map or radar, but seeing the tiny enemy ship to know it's 2km away instead of relying on remembering the sizes of the map squares or the circles on the radar. So basically, every argument, besides optical dislike, that was brought by people before this post is a pro instead of a contra for me. Sniping will get a little easier. Not much because you still will loose spots when enemies are in clouds, however sniping never really was a good strategy to begin with. So It can use that tiny buff.
ShadedExalt:
I think we should keep it, but make it white and addnthe box. If we're worrying about balance, maybe just turn it into an arrow?
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