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The Art of Ramming Theory

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ShadedExalt:

--- Quote from: Kamoba on November 18, 2014, 11:47:48 am ---We should all pretend moonshine squid rams are OP on a fully armoured galleon and see how many newbies do it :)

--- End quote ---

Just pretend you're a Typhoon round.  Squids are probably cheap to build, so fill the hull with lochnagar shot, buff the engines, replace the fuel with pure moonshine, and tape the trigger of the front flamer down.  Equip parachute, aim at Galleon, and jump.

Omniraptor:
It looks even prettier if you have a rear flamer, max afterburner illusion :D

Indreams:

--- Quote from: ShadedExalt on November 20, 2014, 09:15:26 pm ---Just pretend you're a Typhoon round.  Squids are probably cheap to build, so fill the hull with lochnagar shot, buff the engines, replace the fuel with pure moonshine, and tape the trigger of the front flamer down.  Equip parachute, aim at Galleon, and jump.

--- End quote ---

Kinda off-topic, but I feel like suicide ships will be a thing in adventure mode.

Wundsalz:

--- Quote from: .Daring Do. on November 20, 2014, 06:32:59 pm ---In theory, I kinda mapped out the center mass of each ship to apply max force to cause max damage.

--- End quote ---
does the ram location relative to the mass center actually influence the damage dealt to the ship?
Also: how did you map out the center of mass for each ship?

ShadedExalt:

--- Quote from: Indreams on November 21, 2014, 08:08:29 am ---Kinda off-topic, but I feel like suicide ships will be a thing in adventure mode.

--- End quote ---

Maybe guided mines?  More on-topic, I am curious to know whether center-mass increases damage as well.  Unless you were aiming for the least amount of bounce, I'm not sure how that would work.

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