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Greased v Charged

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Indreams:
This might end up being a "good in different situations" discussion.

But I think that these two ammunitions serve a similar purpose: raising dps.

Which ones do you guys prefer? And if you have another ammunition that raised dps, do suggest it as well.

Sammy B. T.:
Greased is best for low damage high clip weapons

Charged is best with high damage low clip weapons.

One must take into account the loss of clip with charged. For example the light carronade loses too many shots for charged to be worthwhile, despite small clip.

Also the loss of range with greased is worthwhile to look at as well as a detriment.

Alistair MacBain:
Sammy already said it.
Greased performs best in things like a gat.
Charged performs best in things like mercury or heavy flak or heavy carronade.
And tbh I count things like banshee or light flak or light carro as high clip weapons.
Sound sweird with just 8 shots but as Sammy said ...
The reduced clipsize of Charged isnt worth the bigger damage per shot for those guns. In all of those you will most likely stick to greased for maximized dps.

Wundsalz:


Ammo influence on dps in % compared to normal rounds exlucluding reload time (1st table) and including reload time (2nd table).

Depending on what weapon you use against what maximizing one of these DPS types is often desireable. Mostly depending on the weapons clip size either greased or charged rounds excel at this job.

Alistair MacBain:
Just a reminder ...
Such a table is nice and all but not the ultimate conclusion.
You will barely see anyone using greased on a heavy flak or mercury but most people will use charged.
Reasoning behind this is that often the damage per clip compared to the rebuild/repair timings are more important than damage per second.
It doesnt matter if the two shots from greased come in faster on a Galleon if the enemy just has 1 or 2 people rebuilding the hull. The increased damage per shot (or clip) from charged are much more important.

DPS isn't the best indicator for damage in goio. It works yes but only to a certain extent.

Or the numbers are wrong if its supposed to be damage per clip in the first table ...

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