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Ship Design Concept: The Carrier

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Captain Phil:

--- Quote from: Nadrynne on March 31, 2013, 09:00:41 pm ---I like the idea of a carrier and I think it would be really fun to fly one of the little planes too. I think the fuel duration is far too short and I'm not sure if it is required at all (the plane is essentially light gun - probably worse, and will have terrible HP which you can't repair except back at the carrier - and perhaps you need a special plane repair toolkit to do so. Plus while a plane is out it is one less person on board the carrier anyway).

--- End quote ---

The times I put out is just an estimate, a fuel system like that would actually have to be put into play to balance it out..

Helmic:
That, sir, is a fucking wall of text.  I skimmed it and I like the concept, to the point where I'm afraid it's going to be so much fun that no one will want to fly a regular ship.  I'll give it a proper reading this evening.

Sgt. Spoon:
After all the long discussions we've had about this subject, I'm still a pro-carrier guy, but it would probably be funnier to implement as some kind of medium weapon.
I find the fuel/munitions system a good idea, limiting the planes movement somewhat. This way, the planes wouldn't be able to fly around everywhere with the carriers constantly at the edge of the screen.

Stuff I'm not so sure about:
I've said it before and I'll say it again, I'm not so sure if helicopters is a good idea. It feels like they'll be able to stay in blind spots to often.
The permanent buff system seems a bit unessesary, and frankly I think that it would lead to people flying in and out of their carrier quickly at the start, to maximise their plane directly.
Lastly, it might be better not to be able to repair your plane on the go at all.

Just some general feedback

Captain Phil:

--- Quote from: Sgt. Spoon on April 01, 2013, 10:53:31 am ---After all the long discussions we've had about this subject, I'm still a pro-carrier guy, but it would probably be funnier to implement as some kind of medium weapon.
I find the fuel/munitions system a good idea, limiting the planes movement somewhat. This way, the planes wouldn't be able to fly around everywhere with the carriers constantly at the edge of the screen.

Stuff I'm not so sure about:
I've said it before and I'll say it again, I'm not so sure if helicopters is a good idea. It feels like they'll be able to stay in blind spots to often.
The permanent buff system seems a bit unessesary, and frankly I think that it would lead to people flying in and out of their carrier quickly at the start, to maximise their plane directly.
Lastly, it might be better not to be able to repair your plane on the go at all.

Just some general feedback

--- End quote ---

I also saw the problem of crews just taking off to try to maximize their plane before engaging in combat. However, it takes a while of being out there flying to receive even a little of that permanent buff, so gunners would just end up taking the time out to do useful things such as scouting and spotting enemy ships before they engage in combat.

As for repairing in flight, it is just a small amount of temporary hp to protect your plane from about 1-2 chain gun shots, but mainly to help reduce damage taken from sandstorms if you get caught in one.

And I am also skeptic on the helicopters, but the idea is there, thank for the  feedback.

Captain Phil:

--- Quote from: Helmic on April 01, 2013, 05:09:34 am ---That, sir, is a fucking wall of text.  I skimmed it and I like the concept, to the point where I'm afraid it's going to be so much fun that no one will want to fly a regular ship.  I'll give it a proper reading this evening.

--- End quote ---

Spent four months thinking this idea over, and while flying planes would be fun, sitting in a junker on a gatling gun shooting down all the planes would also be fun as hell.

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