Off-Topic > The Lounge
Many many crews
Indreams:
Have anybody thought about this?
How would the game balance change if ships had more than 4 people on it?
DJ Logicalia:
You would need more ships for one. It's easy enough to mange the current fleet with the 4 man crew. I think multiple gunners would be viable if the crew number was bumped up. All in all, though, I think 4 is the perfect number, mostly because the game in its current state is designed around it, but I could imagine a drasict game play shift (like a new game mode) in which a 5 or 6 man crew would be fun
Alistair MacBain:
That was something Muse considered during development but they decided against it.
4 is a reasonable number to be able to do most tasks but not everything at once thus forcing the players to actually coordinate and optimize.
RedRoach:
Could you imagine the power of a 5 engie build? Oh my god that be OP as hell.
Indreams:
I thought, in the adventure mode, a cool perk would be to have a 5th crew as AI engineer.
And I've recently played a match with a mobula, 1 gunner, 3 engi. That was a pretty effective ship.
Some ships really shine (or are really op) when they can get all four crews on guns. I want to see custom game modes that features 5 crew mobula or 6 crew galleons. (Because, let's be honest, no competent Yesha general will man their galleon with the same crew he mans squids with).
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