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What if level is a multiplyer for glicko2 rating?
Hoja Lateralus:
Hi guys
So basically one of the problem people may have with current matchmaking is that potentially lvl10 and lvl30 with the same win/lose ratio may have the same or similar glicko2 ratings and end up against each other in a match. Which (in most cases) is bad and ends up with stomping.
My suggestion is that player level may be multiplyer for glicko2 ratings. Not a big one, say* from 0.7 for lvl1 and 1 for lvl45. This way matchmaker may be more clever in its' choices and more EXPERIENCED** players would be put in games together.
*random, made-up numbers only for example purpose
** experience =/= skill per se, but I believe it matters a lot
Imagine:
No.
nhbearit:
Imagine, I know you're better than giving just a flat out "no." Show some respect and back up your statement, or lose what respect I have for you.
Imagine:
--- Quote from: nhbearit on November 12, 2014, 01:49:50 pm ---Imagine, I know you're better than giving just a flat out "no." Show some respect and back up your statement, or lose what respect I have for you.
--- End quote ---
It shouldn't have to be said. Levels have never EVER been an indicator of skill in game, not when they were achievement based, and especially not now when all it takes is to basically sit in a game. You can actually be the most horrible player and still get to 45 given enough time.
Yes, experience counts for a whole lot, I don't dispute that at all, but to have your skill be counted by a number that is completely devoid of skill is a horrible idea.
Spud Nick:
Matches played should be in the glicko2 ratting along with K/D ratio and win/loss. Wait.... Is it in there already? Because if not it totally should be.
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