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11/15/14 - Aerodrome S.o.R. Episode 3: Attrition's Embrace
Squidslinger Gilder:
Yeah good note Wundsalz. Forgot about that.
Unless the first point is made void. That would mean a 200 sec wait until the next is unlocked. And even then thats going to be tricky to enforce. Bah, back to square one.
If you replay the stream you'll see the slowmo in action. It affects all ships and players, even the casters saw it happening. It used to be a much bigger problem that affected all the maps in the game. I think for a time last year it was real bad then Muse fixed it. The netcode fixes which Muse finally did, should have resolved it, but here we had it happen.
I've seen it more happen in long matches. When things are dragged out, there has been the tendency for this to take place. I suspect it is server related. Like there is some kind of buffer that gets overloaded and then needs a minute or two to clear out. But, Muse can answer it better if you ask them.
Either way, I'd like a plan of action for the event that it may happen. Not that it necessarily will, but just have something ready so teams don't feel as much pain of having a battle turn completely thanks to a game issue. At the very least, a time extension on the match for the time lost to the slowmo. Its just, reacting when it happens. Pause is viable but there would be cases when it might screw someone over no matter what.
Dementio:
Isn't the timer on top of the screen slowed down during slowmo and thus accurate? Instead of redoing the lobby, couldn't the scorekeeper use the in-game capture point timer to calculate the seconds and substract them from the actual timer, which is paused during the slowmo and then continue normally after slowmo?
From my own experience, slowmo usually happens only once per match, if at all.
Ightrril:
--- Quote from: Gilder Unfettered on November 16, 2014, 04:07:46 am ---Its a shame we don't have the 4v4 CP map in 3v3
--- End quote ---
Would it not be possible to have a couple of people sit in the space captain slots and not actually participate? Just leave the ships in a corner of the map?
James T. Kirk:
And have them be low-poly ships as not to effect performance too badly.
Moike:
--- Quote from: Dementio on November 16, 2014, 08:57:53 am ---Isn't the timer on top of the screen slowed down during slowmo and thus accurate? Instead of redoing the lobby, couldn't the scorekeeper use the in-game capture point timer to calculate the seconds and substract them from the actual timer, which is paused during the slowmo and then continue normally after slowmo?
--- End quote ---
+1 to this. Every other option is unfair to one party - as I could rightfully claim we were winning and in a good position at the time of slowmo. Our opponents have an equal right to claim a comeback could have happened - they had a strong start after all.
Fight through slowmo and adjust / disable lobby timer accordingly is the only fair option
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